Mailbag From Oct 18, 2005 |
Do you remember Zelda: Oracle of Seasons/Ages for the GBC? In this game, if you played it on the GBA, you had access to exclusive content that couldn't be seen on the GBC. Why can't they do the same thing with Twilight Princess except on a more massive scale? This way, they're loyal to those who have held on to their GCN's, but giving those who paid extra more bang for their buck. This seems like it would make perfect sense, and it may be one other thing they're up to over at NHQ. Do you think they are doing this? I sure hope so. I plan on buying Revolution at launch, and TP would be an awesome "launch game."
Matt responds: Oh, I'm sure there will be a double-dip presentation of Zelda and you present an interesting possibility. It'd be nice to see some unlockables opened up when the title is played on Nintendo's next-gen platform. I think most Revolution owners, however, would probably prefer that Zelda take full advantage of the console's unique controller. And I doubt Nintendo could (or would want to) pull off separate control mechanics for GameCube and Revolution versions. That would be a pain in the ass undertaking, to put it mildly. Kind of a waste, if you ask me -- Midna's crazy stretchy arm is practically begging to be controlled with Revolution's pointer.
To make this response very slightly related to Revolution, we know that Nintendo has by comparison officially stated it plans to launch its next-generation console in the "latter half of 2006."
(2) it will be used to hook up a keyboard. Let's face it, the Revolution's controller makes it the most suited console to date for web surfing; you're gonna need a keyboard to make the most out of it though. Will the revolution have a web browser built in?
Also, one last thing, do you have a pic of the back of the Revolution? Presumably, this is where the USB ports will be.
Matt responds: Nintendo hasn't specified what the USB 2.0 ports will be used for yet, but based on comments from the company, we know that the controller will communicate by way of Bluetooth with the senor bars, which are placed in front of or near the television. It's more than likely that the same technology will then communicate the information directly to Revolution without any USB hook-ups.
Bearing that it mind, the USB 2.0 ports could be used for a number of additional options, from a peripheral camera to an add-on hard drive. Of course, the Big N hasn't revealed what its plans for the ports are just yet. As much as a keyboard might seem to make sense, such a device would also stray from Nintendo's games-only approach to the industry.
There are no pictures of the back of the unit. I went hands on with the Revolution casing at E3 2005 and even wrote about the back panel, but I didn't think to take notes on the layout of everything and in hindsight I wish I would have. The Big N has not released a single photo of the back panel and as a result everyone is curious about what lurks there. I can definitely tell you that when I saw it, there was a proprietary audio/video out that looked like the component out on GameCube. I can only assume that this output handled both audio and video because there were no additional outputs. And yes, that means that the machine had no digital audio out, either. Also located on the back panel were the two USB 2.0 ports.
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