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The Sims 2
The game's almost done and here's a movie to prove it!

The Shooter Roundup
The most promising shooters from now until Christmas, in one handy article!


- Halo 2 Weekly Update
- Friday WPG
- Hoooot Topics
- LucasArts Layoffs
- Valve Talks Counter-Strike: Source
- Serious Sam 2 Update
- Pacific Assault Diary
- Sid Meier's Pirates! For Xbox
- Dungeon Siege II Interview
- Medal of Honor: Pacific Assault Preview
 
Hottopics_top
- Doom 3 Already in Stores? (48)
- Doom 3 Trent Reznor Sound Pack (35)
- New Half-Life 2 Release Date (32)
- NVIDIA Chips Proclaimed Best for... (29)
- Manhunt Blamed for Murder in UK (28)
- DOOM III for Win XP and 2000 Only (44)
- Good Morning, Ulaanbaatar! (34)
- Doom 3 Hits Retail (30)
- Doom 3 Round Up (29)
- Game Reviews (25)

Friday , August 13, 2004
Halo 2 Weekly Update 07:45 pm - Apache - consoles: xbox (0 comments)
Thanks to HBO for the link to this week's official Halo 2 update posted at Bungie.net. It isn't very game related, but you can check it out here if you so desire.

Friday WPG 07:38 pm - Apache - games: general news (0 comments)

Hoooot Topics 05:06 pm - Steejee - in-house: in other news... (11 comments)
If you wander your eyes up a little to the Headlines box, you'll notice something old, something new, something orange, something that took a long ass time to bring back. Thanks Seth for the help!

At the moment it looks at the last 3 weeks of topics, but that will change to 2 in a while (next deploy, which could be a few days). Also, Vault links are a bit more relevant. I'll be fixing the odd ads bugs on the left sidebar soon.

LucasArts Layoffs 03:33 pm - Apache - games: general news (3 comments)
LucasArts, makers of those nifty movies and games we love so much, announced mass layoffs as part of a restructuring of the gaming side of the compay (thanks Blues News). Here's the dirt:

LucasArts confirmed today a major restructuring of its development studio. It marks the first change within the company since Jim Ward took over as president in May. "Since joining LucasArts in early May, I've taken a hard, critical look at our business. I've come to the conclusion that to make LucasArts thrive and to position ourselves for the long-term future, we need to make some fundamental changes." Today Ward named Peter Hirschmann Vice President of Product Development, who will oversee both internal and external development. Hirschmann has been with LucasArts for two years and has been involved with such titles as Secret Weapons Over Normandy and the upcoming games Star Wars Battlefront and Mercenaries. Hirschmann was previously with Electronic Arts where he launched and oversaw the Medal of Honor series. As a result of the restructuring, 31 people from the development studio were laid off as the company will be concentrating on fewer titles.

Valve Talks Counter-Strike: Source 02:33 pm - Apache - games: action (2 comments)
The chaps at Computer & Video Games interviewed Valve about Counter-Strike: Source:

Is Counter-Strike Source actually Counter-Strike 2, or is there still a further iteration of the game that you're working on based on the Source technology?

Lombardi: During the development of the Source engine technology, we wanted to make sure we didn't make the path from Half-Life 1-based MODs to Source exceedingly difficult for those who wanted to bring their games forward. To test this, we had a few people take on the task of bringing Half-Life 1 single-player forward to Source. The process proved to be fairly manageable, and we obviously identified a few things we could do to help make this even more so for others who tried it.

Once the experiment was run, we decided to run the test on one of our multiplayer games, and CS was the natural choice. However, unlike the HL1 Source project, the CS: Source work extended to the creation of new player and weapon models, new world models, new sounds, and more.

So that's a quick take on the evolution of CS: Source, which is not CS2.

Serious Sam 2 Update 02:21 pm - Apache - games: action (0 comments)
Thanks to Seriously! for sending word that Croteam has posted a new Serious Sam 2 monthly report. The topic is "Hierarchical visibility determination using visibility groups is now functional." Here's the poop:

Each engine uses some system to determine which objects on the scene are visible to player, those should be rendered, and which one are not. It is very important to reject as much as possible unnecessary details, but it is also important not to spend much time doing it. Less time engine spends in rejecting not visible details, more time is left for what is actually visible to player - graphic details, physics, AI… We decided to take one step further in exploiting hardware feature called "occlusion query". Basically, modern 3D graphics boards are able to report how many pixels of a given object ended up visible on screen (that is to say, not occluded by some other, previously rendered objects, like walls or doors). That way our new engine can completely skip rendering of objects that are occluded, and that greatly improves rendering performance! Even more, instead of testing object one-by-one, we can now test the whole group of objects and skip them all in one go, if it turns out that the whole group is not visible. This is basically our VSD (visible-surface-determination) algorithm. And it works great!

Pacific Assault Diary 01:42 pm - Jeff Tom - games: action (0 comments)
EAGames have slapped up a developer diary for Medal of Honor: Pacific Assault. Here's a cut on AI:

Today's subject, morale based AI. In Medal of Honor Pacific Assault (MOHPA) we're using a new feature to expand the gameplay experience that we call "morale based AI. To create gameplay that can take advantage of this, as designers we've had to change our approach and thinking as to how we create combat areas.

Sid Meier's Pirates! For Xbox 01:29 pm - Apache - games: action / adventure (0 comments)
Atari and Firaxis announced today that Sid Meier's new Pirates! game would be heading to the Xbox. "We're thrilled to continue our relationship with Atari to bring Pirates! not only to fans of the original game but to a new generation of gamers," said Jeff Briggs, President and CEO of Firaxis Games. "Pirates! is among the most popular and loved titles in gaming history and Sid and the team here are working hard to uphold the high standards of the franchise." Here's a little more about it:

In Sid Meier's Pirates! for Windows and Xbox, players take the leading role of a Pirate Captain in the 17th century Caribbean - amassing fortune and fame in an attempt to seize a rightful place as one of the most revered and feared pirates in history. Players test their skills as a sea captain exploring the high seas and exotic ports in a richly detailed 3-D world. As your reputation and skills grow, so will the size and quality of your crew, your ability to take on larger enemy ships, raid and plunder heavily fortified ports, and locate ancient treasure.

Dungeon Siege II Interview 01:25 pm - Apache - games: action / roleplaying (0 comments)
The RPG Vault conjured up an interview with Gas Powered Games about combat in Dungeon Siege II:

Jonric: What degree of importance will combat have Dungeon Siege II's gameplay, and in terms of high-level goals, what kind of overall feel or experience are you aiming for?

Kevin Lambert: Dungeon Siege II is essentially a party-based action RPG. Whether you're unraveling a piece of the plot, learning about Elven culture, trying to piece together a unique set of armor, or helping defend a castle, it's ultimately all about the combat. Or, as our artists like to say, "There are lots of things in Dungeon Siege II that need killin'."

Our high-level goal for the combat system, which is also our biggest challenge, is for it to be fun and engaging on a moment to moment basis while in battle.

Medal of Honor: Pacific Assault Preview 01:22 pm - Apache - games: action (0 comments)
The lads at Gamesdomain shot up a preview of Medal of Honor: Pacific Assault:

Pacific Assault is set in the same general war theater as console cousin MOH: Rising Sun, but it's a new game rather than any kind of sequel. It puts players in the combat boots of a young United States Marine named Tommy and follows his whole tour of duty -- from the sucker punch of Pearl Harbor, to the U.S. attack on Guadalcanal, to the final, grinding assault on Tarawa, the clash known as the "D-Day of the Pacific."

Regarding id's Next Game 01:16 pm - Apache - games: action (12 comments)
The newest CNN Game Over Column is a chat with id's Todd Hollenshead from QuakeCon about what the team is working on next. There aren't many solid details given, but the title will not be a sequel of any of id's previous games. Here are some hints:

From a technical standpoint, id's next game will not be as revolutionary as "Doom 3," said Hollenshead. The focus this time is to do something that's remarkably difficult in the gaming world: Establish a new franchise.

"Starting from scratch is always tough," he said. "I believe that id as a studio, because of what [technical director] John [Carmack] can do with technology and because of how we speak to our fan base, is in the perfect position to build an IP [intellectual property]."

In keeping with id's PC-centric history, the company's current plan is to build a PC focused title, said Hollenshead, although it is studying next generation consoles as well.

Massively Multiplayer Bits 12:40 pm - Apache - games: mmog (0 comments)

  • Camelot - To stem the rising tide of Albion players, Mythic announced that the servers-wide overpopulated realm will only recieve one new class in the Catacombs expansion to Migard and Hibernia's two. There is no word on what those classes will be however.
  • PlanetSide - PlanetSide Universe posted new screen shots of the upcoming new BattleFrames.
  • Wish - Mutable Realms released some new screen shots on the official site.
  • World of WarCraft - Six new screen shots are up at the RPG Vault.

Splinter Cell 3 Preview 12:34 pm - Apache - games: action (0 comments)
The boys down at ActionTrip took a look at Spinter Cell 3: Chaos Theory:

The most evident improvements are in the visual department. The new Splinter Cell employs a new engine, which renders nearly photo-realistic scenes. Ubisoft officials have already announced that this would be the game with the best graphics, regardless of the platform. Effects like advanced dynamic lighting and shading are just a start; the game features some of the most realistic weather effects ever. Rainfall will form puddles and make characters look soaking wet. This is performed by changing the textures on objects and characters. The weather is not mere eye-candy, though. Guards stuck in the rain will seek shelter, giving Sam the opportunity to sneak by unnoticed or even help the guard to enter another plane of existence (the world of the recently deceased). The demo showed a guard sticking an arm out to check whether it is still raining. He then retreats to the building where Sam is waiting for him. which is when he shuffles off this mortal coil. (As Terry Pratchett wisely noted, being a guard is less than gratifying. You stand in the rain getting wet and waiting for someone to wring your neck.)

QuakeCon Coverage 02:25 am - Apache - games: general news (2 comments)
QuakeCon is in full swing and a bunch of sites are there to cover it including GameSpy, Gamers Depot, Bjorn3D and HomeLan. Here's a bit from the opening ceremony thanks to HLF:

Hollenshead talked about the long hours needed to make the game during the last six months (80 hours a week, six days a week) and that some neat stuff still was put into the game close to its completion, such as John Carmack putting a heat shimmer effect into the game a few weeks before going gold. Hollenshead also repeated that id's next title will be an all new game and not revisiting a previous id franchise although he did say half-jokingly that they have thought about doing a Commander Keen remake.

Assorted Downloads 01:20 am - Apache - games: general news (0 comments)

Misc. Interviews 01:14 am - Apache - games: general news (0 comments)

IGN Morsels 01:02 am - Apache - games: general news (0 comments)

Hardware & Tech Nuggets 12:48 am - Apache - hardware: general news (0 comments)

Game Reviews 12:45 am - Apache - games: general news (4 comments)

In Other News... 12:02 am - Apache - in-house: in other news... (35 comments)
It's not only Friday, it's Friday the 13th. TGIFx2. Aliens vs Predator hits theatres, Doom 3 debuts in Europe and QuakeCon is in full swing. Good times. Gimpy's on hand at the event to check out the latest games on display; no Quake 4 this year, but they have some nice Activision titles on hand plus some new hardware as well. Hopefully if he isn't too hung over he can share some of the goodness today and this weekend.

I finished Doom 3, so I'm a bit stuck on what to play next. To give me some ideas, today's question is What games are you playing?

 
 

Thursday , August 12, 2004
Doom 3 Review @ VE3D 09:00 pm - Apache - games: action (8 comments)
As promised a few days ago, here's my review of Doom 3. I haven't written a review for a couple years, so you know it's a big game. Doom 3 hits stores in Europe tomorrow so it's extra good. Here's a taste:
In Doom 3 the player assumes the role of a UAC Marine assigned to its top secret Mars research base as a run of the mill guard. Soon after your arrival on the Red Planet, you get the feeling that all isn't well. Base personnel are vanishing at an alarming rate, mental illness is running rampant and there's an aura of fear affecting everyone. As soon as you get off the landing shuttle, you'll notice something. It's dark. Very dark... That isn't going to change either. Shadows play heavily in the game, and the designers make sure that there are no well-lit locations anywhere to break the mood. Screw this military thing, I'm going to open up a light bulb stand. I'll be rich! The UAC may be the best-funded corporation in the universe, but they really went cheap on the lights. No wonder everyone is freaking out.

WorthPlaying Goods 05:30 pm - Apache - games: general news (5 comments)
Wake me up when it's Friday!

Tony Hawk Underground 2 Q&A; 02:41 pm - Jeff Tom - games: sports (2 comments)
GameSpot have slapped up an interview with Neversoft on Tony Hawk Underground 2. Here's a clip:

GS: How do you go about shipping a game every year without compromising quality?

JJ: The first thing you need to do is believe you can do it. And then, after you do it once, you really start to see the benefits. The combination of seeing your game on the shelf every Christmas, along with the money that can be made by a team that can consistently pull that off, can make for a very heightened level of motivation. As you build a team, you hire people who understand what it means to lead by example. You hire people who work hard and work focused. Then you support these people with strong leadership--people who can and are willing to make good decisions--and a production staff that understands how to organize tasks and make sure people know what they need to do each morning when they get to work. I think that at this point, if you were to compare notes on the developers who ship quality software on a timely basis, you would find that they all have a strong process in place that includes a solid tool chain, ways of organizing and keeping people on task, and rules to make sure that their games are always in a playable state. Everything is basically accounted for, all the way down to structured work hours. And they focus on making sure they are always making their process better. It's a lot of fun working on a team that knows it can make a great game for Christmas.

CS: Source Beta News Page; FAQ 02:14 pm - Apache - games: action (0 comments)
There isn't much to it yet, but Valve has launched a Counter-Strike: Source beta news page and posted a CS: Source beta FAQ for its Half-Life 2 included multiplayer mode currently in testing. On a semi related note, CS Nation has some links to various CS: Source related impressions if you'd like to read more. HL2 Fallout jacked up 124 CS: Source screen shots as well.

Geforce 6600 Previews 01:11 pm - Apache - hardware: general news (6 comments)
Today at QuakeCon NVIDIA unveiled their low priced graphics PCI express solution for the Geforce 6, the 6600 and 6600 GT. Check out previews / first impressions from nV News, Hothardware , HEXUS, The Tech Report and Penstarsys. Here's some poop from the PR:

QUAKECON 2004, GRAPEVINE, Texas, Aug. 12 /PRNewswire-FirstCall/ -- NVIDIA Corporation (Nasdaq: NVDA - News), the worldwide leader in visual processing solutions, today introduced the GeForce(TM) 6600 GT and GeForce 6600, the latest additions to its GeForce 6 Series of graphics processing units (GPUs). These new products bring the feature set of NVIDIA's flagship GeForce 6800 GPU, including support for Microsoft DirectX 9.0 Shader Model 3.0 and NVIDIA's revolutionary UltraShadow II technology, to the mainstream market. The GeForce 6600 GT rips through DOOM 3(TM) at a stunning 42 frames per second at high quality, high-resolution (1600x1200x32) settings(i).

NVIDIA's latest generation of chipsets gives exceptional performance and feature gains across the entire line, from the consumer cards to the specialty cards. I use a GeForce 6800 class card in my primary workstation, which is the best endorsement I can give," said John Carmack, president and technical director of id Software."

Warner Bros. Buys Monolith 01:03 pm - Jeff Tom - games: game biz. (3 comments)
PC.IGN have a news story with word that Monolith have been bought by Warner Brothers Interactive. No details on how this changes plans on any games but currently Monolith are working on The Matrix Online, which would fit in with the Warner Bros. license. Monolith was co-founded by Jason Hall, senior vice president at Warner Bros. Interactive.

RPG Vault Happenings 01:00 pm - Apache - games: role-playing (0 comments)
Today from Ye Ole RPG Vault:

Shade: Wrath of Angels Media 03:52 am - Jonric - games: action / adventure (0 comments)
Black Element Software's Shade: Wrath of Angels is a third-person blend of action, horror and adventure. The arrival of a worrisome letter from the player character's brother leads him to a small town where he learns his sibling has disappeared. This sets the stage for a harrowing journey through four worlds, from the Present Day to the Middle Ages, Ancient Egypt and The Shadow Land, where reality is twisted, and where you must solve puzzles and battle formidable demons, angels, zombies, mummies, shadows and much, much worse. Thanks to publisher Cenega, we offer a glimpse ahead to this fall release via these exclusive screenshots.

Evil Genius Preview 02:44 am - Apache - games: action / strategy (3 comments)
Gamespy popped up a hands-on preview of Evil Genius, Elixer Studios' promising looking comedy hybrid. Here's some soup on the story:

Right from the beginning, Evil Genius throws you into the 1960's spy movie feeling with psychedelic menus filled with moving silhouettes that could easily have been lifted from a James Bond credit sequence. The music, too, is pure '60's lounge lizard camp that made me long for a Highball or a Martini or a Scotch and Soda or whatever it was that Frank Sinatra and Dean Martin used to drink when they were on stage. When you start the game, you have a choice of three different villainous campaigns; Maximilian, a bald, Nehru-jacketed take off on Austin Powers' Dr. Evil (who was himself a parody of James Bond's Ernst Stavros Blofeld); then there's Alexis, the lunatic former model turned high mistress of crime who longs to bring the whole world together to admire her beauty; and, finally, there's Shen-Yu, your classic Fu Manchu-style fiend who uses his mysterious Eastern knowledge to spread his tentacles of crime around the world. I ended up playing as Maximilian, for no other reason than I wanted to be able to break out my Montgomery Burns "excellent" impression during the game.

The Art of Guild Wars 02:40 am - Apache - games: mmog (0 comments)
Gamespy kicked up a feature called The Artistry of Guild Wars which takes a good look at the art style of Arena.net's forthcoming massively multiplayer action / rpg. The colors remind me a lot of Giants and Sacrifce, pretty cool stuff. Check out parts 1 and 2 here.

Doom 3 Guides 02:37 am - Apache - games: action (1 comment)
A couple of Doom 3 related guides have been published at Gamespot today. First up is a Doom 3 Game Guide which is a complete walkthrough of id's recently released shooter. They also have a Doom 3 Hardware Upgrade guide up as well.

The Bard's Tale Developer's Diary 02:27 am - Apache - games: role-playing (0 comments)
Gamespy dished out a new developer's diary for The Bard's Tale, which was written by Sean Patton who talks about how summoning works in the upcoming role playing game. Here's a sample:

Early on in the design, we decided that rather than traditional spells like "fireball" and "lightning bolt," we would instead have unique ally characters, similar to pets. Where most games let one type of character summon one pet at a time (say a necromancer can summon a skeleton), our game would allow you to fill out a party with summoned allies. And each ally would have different abilities, hit points, and personalities. Over the course of the game, you have the opportunity to find up to 16 different tunes, each representing a different avatar. These tunes are divided into four basic areas: fighters, elementals, defenders, and utilities. Each of these tunes can be upgraded to improve the statistics and abilities of those avatars.

Fable Previews 02:08 am - Apache - consoles: xbox (0 comments)
Peter Molyneux's Xbox exclusive RPG Fable is starting to make the rounds, as it was treated to hands-on previews by Game Informer, Gamespot, GameSpy, and Xbox.IGN. Here's a taste from IGN's 12 pager:

In Fable there are always consequences for your actions. As an adult, if you attack anyone in a town in sight of a guard you will be fined. Refuse to pay the fine and guards will attack and attack and attack and attack. They'll call guards in from other towns just to get you out of town. The same thing happens if you break a barrel. After all, that's someone's property and they aren't gonna be happy with you breaking their things. You can go into many houses in Fable and search for items, but taking something is still stealing and if you're caught, you're gonna have some explainin' to do.

Assorted Downloads 01:54 am - Apache - games: general news (0 comments)

Misc. Interview Action 01:41 am - Apache - games: general news (0 comments)
Posted together, these magically become interesting. Don't ask me how:

Hardware & Tech Nuggets 01:31 am - Apache - hardware: general news (0 comments)

Game Reviews 12:50 am - Apache - games: general news (5 comments)

I started including X-Play reviews today because that Adam Sessler is so sassy.

Good Morning, Ulaanbaatar! 12:03 am - Apache - in-house: in other news... (34 comments)
Well that Counter-Strike: Source Lan party in Ulaanbaatar, Mongolia was a smashing sucess yesterday. Thanks to all who attended! Next stop on the tour is Tarija, Boliva. I hear CS is quite the rave down there. Okay, maybe not.

Since that new Aliens vs Predator movie is kicking off tomorrow, today's question is Who wins, Alien or Predator? Well, it's kind of game related since they made so many games out it (cough).

Oh yeah, we took down that Trent Reznor Doom 3 sound pack link. Even though Gamespot got it from Trent, id wasn't too jazzed with them posting it, hence the nukage.

The forums seem to be acting up, but they should be fixed soon.

 
 


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