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special
Recent Interview Articles
May 19, 2004
Interview: Eiji Aonuma The Legend of Zelda producer talks about the game, the franchise, the past and the future.
May 13, 2004
Metroid Prime 2: Echoes Roundtable Awesome new story details, Morphball Cannons, Hacker Upgrade, and two new Scan Visors! Read all about these and more.
May 13, 2004
E3 2004: Resident Evil 4 Interview Producer Hiroyuki Kobayashi talks about infected villagers, monsters, playable characters, story developments and why we will be scared out of our wits.
May 13, 2004
E3 2004: Perrin Kaplan Interview The tradition is realized! We talk with Nintendo's VP of corporate affairs about DS, Zelda, Silicon Knights, Revolution and Reggie-lution.
May 12, 2004
E3 2004: Miyamoto and Aonuma on Zelda The two Legend of Zelda producers answer questions about the game.
May 12, 2004
E3 2004: Metroid Prime 2 Interview We talk with producer Kensuke Tanabe about Samus Aran's new Dark World suit, the Echo Visor, and the Screw Attack.
May 11, 2004
E3 2004: Goldeneye: Rogue Agent Interview Chris Plummer gives us the scoop on enemy AI, weapons, customization and innovation.
May 06, 2004
Marvel Gets Serious on Games The comic house answers our questions on X-Men, Marvel vs. EA, and keeping it good.
May 04, 2004
Pre-E3 2004: Call of Duty: Finest Hour - Interview A talk with the developers behind the console version. Full Details and new screens.
April 30, 2004
Pre-E3 2004: Tales of Symphonia Interview IGNcube chats with localization producer Nao Higo about the US release of Tales.
April 27, 2004
Interview: Martin Hollis Rare's ex-head of software talks about Funkydilla and reiterates that Game Zero and Nintendo may go hand-in-hand.
March 17, 2004
Interview: Killer 7 How exactly do you play this game? Producer Hiroyuki Kobayashi explains sort of.
March 17, 2004
Interview: Resident Evil 4 Producer Hiroyuki Kobayashi gives us the spooky details on the game.
March 12, 2004
Interview with Heidi Klum We chat with the voice of the bad girl in James Bond 007: Everything or Nothing.
March 12, 2004
Interview with Mark Cerny Strapline: The IGDA winner of the lifetime achievement award gives us a piece of his mind in this new interview.
February 20, 2004
Sonic Team Interview Sonic Team's director Yojiro Ogawa talks about his latest project.
February 13, 2004
Interview: Hiroshi Yamauchi If DS is unsuccessful, Nintendo will be crushed, says former NCL president.
January 14, 2004
GameCube Sales Update Nintendo's Perrin Kaplan says Nintendo's number two again in this exclusive new interview.
January 07, 2004
Interview: Miyamoto, Iwatani The makers of Mario and Pac-Man talk game design and more.
December 17, 2003
StarCraft: Ghost Interview New information, but that's not all. We have exclusive fresh screens, too.
December 17, 2003
Prisoner of Azkaban Interview Producer Kevin Shrapnell answers questions about the game.
December 12, 2003
Metal Gear Solid: The Twin Snakes Developer Silicon Knights gives us an update on the game and almost 20 new screenshots.
October 28, 2003
Mario Kart to Run Smoothly Over the Net Read about this in more in our interview with Warp Pipe Project head Chad Paulson.
October 24, 2003
Chat Transcript with Jordan Mechner The creator of Prince of Persia answers questions about Sands of Time.
October 03, 2003
Viewtiful Joe's Atsushi Inaba Our favorite new superhero's creator talks on design, 2D, new projects, and Dead Phoenix.
October 02, 2003
XIII Interview We chat with executive producer Julien Bares about the final days of development.
October 01, 2003
Prince of Persia Interview We speak with Lead Level Designer David Chateauneuf about tricks, traps and more. Movies included.
September 24, 2003
Interview: George Harrison Nintendo's senior vice president of marketing and communications talks with IGNcube about the GameCube price drop, lack of success in the sports genre and -- gasp -- the next console. Any juicy bits? You'll have to click to find out.
September 08, 2003
P.N.0.3 Interview: Hiroyuki Kobayashi We talk with the game's producer about Vanessa Schneider, shooter mechanics and more.
September 05, 2003
Interview: Denis Dyack on The Twin Snakes Silicon Knights talks Metal Gear, Solid Snake, Konami, Nintendo, collaborations, next-generation, and more! Must-read interview.
August 26, 2003
Prince and the Evolution Part 1 We talk with the minds behind the rebirth of the Prince of Persia franchise.
July 08, 2003
The F-Zero Press Conference Miyamoto, Imamura and Nagoshi talk about the game in detail.
July 03, 2003
WWE WrestleMania XIX Exclusive Q&A; update on the game complemented by a host of amazing new screenshots. Must click!
July 02, 2003
Mission: Impossible: Operation Surma We do the impossible: first interview, screenshots and movies! Learn all about Atari's new game.
June 20, 2003
Harry Potter: Quidditch World Cup Interview Just in time for the debut of the book, we talk with EA about how Quidditch plays on GameCube. New GCN screenshots included.
June 13, 2003
Pitfall Harry Interview We chat with Harry's senior producer and creative director about what to expect from the Pitfall sequel. New details and fresh screenshots. Dig in.
June 13, 2003
NCAA Football 2004 Interview We sit down with the lead producer. New details, screens inside.
May 20, 2003
Q&A; with the "Q" of A. Kevin Weisman of Alias and Nick Harper of Acclaim discuss Alias.
May 06, 2003
Exclusive Sphinx and the Shadow of Set Get the first scoop on this heroic GCN adventure before E3 hits!
May 06, 2003
Billy Hatcher and the Giant Egg Interview Yuji Naka speaks out on the game in this roundtable Q&A.; All new details inside.
April 25, 2003
The Lord of the Rings: Return of the King Details and Interview EA's big sequel revealed. Click here for the first screens, details, and an interview with the development team.
March 25, 2003
Wolverine: The Final Word In-depth interview focused on the world of Activision's new game.
March 10, 2003
Speaking Simlish We talk to design director Michael Perry about the importance of hot tubs and monkey butlers.
February 28, 2003
Silicon Knights GameCube Interview We chat with company president Denis Dyack about Eternal Darkness, Too Human, and the future of the second-party developer.
February 28, 2003
Shigeru Miyamoto and Eiji Aonuma Interview Topics of discussion: Zelda, F-Zero, Star Fox, Metal Gear, Kirby, Super Smash Bros, home networking, online connection and much, much more.
February 27, 2003
DICE 2003: Ken Lobb Interview Lobb comes home to Rare, speaks out on Nintendo, and names his game of 2002.
February 27, 2003
GameCube Interview We ask NOA's Perrin Kaplan the hard questions about GameCube's present and future in the industry. Must read interview.
February 14, 2003
XGRA Interview We go in-depth with the racer's lead designer about XGRA's sense of speed, improved graphics, console-specific features and so much more. Also: 15 exclusive new screens.
February 07, 2003
Interview the Matrix Shiny's Dave Perry gives up all the juicy details about Enter the Matrix.
December 18, 2002
Mace Griffin Developer Interview We talk to Warthog about the bounty hunter coming to all systems next spring.
December 13, 2002
Capcom Analyzes GameCube The company talks about the past and future of Nintendo's hardware.
December 06, 2002
Tiger Woods Interview The biggest name in golf raps with IGN about his videogame legacy.
December 04, 2002
Miyamoto and Aonuma on Zelda The two masterminds divulge all about the latest Zelda.
November 15, 2002
Metroid Prime Roundtable QA Miyamoto and Retro Studios discuss the development process with the press.
October 31, 2002
On the Ice #2: Jeremy Roenick Interview Which NHL player has the hottest girlfriend? The answer inside.
October 11, 2002
Interview: Free Radical Splits GameCube Developer talks about TimeSplitters 2, its past, GCN hardware, and more.
October 03, 2002
Interview: Pipeworks Makes Monsters From Xbox demos to Godzilla. We talk to the creators of Infogrames' monster masher.
September 16, 2002
Wolverine's Revenge: The Interview Producer Rob Letts gives us the lowdown on Logan's latest run.
September 13, 2002
Minority Report Interview IGN chats with Treyarch producer Alex Offerman and the upcoming movie port.
August 16, 2002
Interview: Shigeru Miyamoto Nintendo's game plan and future discussed as the designer brings us up to date.
August 16, 2002
The Kelly Slater Interview IGN travels to Zuma to speak with the world's most successful surfer. Video footage included.
July 11, 2002
Ty the Tasmanian Tiger Interview Krome Studios chats with us about its Aussie-themed platformer.
June 12, 2002
RTX Red Rock Interview We dig into LucasArts' Triple-A sci-fi actioner with the producer who knows it best.
May 14, 2002
A Nintendo Internet-view Interview: We chat briefly with Nintendo about its online plans and views on the recent console price drops.
April 22, 2002
Factor 5 on Dolby Pro Logic II F5 president Julian Eggebrecht breaks down what it means for GCN developers.
April 05, 2002
Eternal Darkness Interview SK president Denis Dyack gives us the straight scoop on the psychological thriller.
March 25, 2002
Two Jedi and Some Answers NOA's Perrin Kaplan and Jim Merrick chat about Zeldas, Rare, E3, and much, much, more.
March 22, 2002
Interview: WrestleMania X8 We strike up a conversation with Yuke's at the recent Toronto event.
March 04, 2002
Interview: Shigeru Miyamoto and Satoru Iwata Answers on Mario Sunshine, Zelda, Metroid, 1080 and more revealed.
February 28, 2002
Nintendo Roundtable Shigeru Miyamoto and Satoru Iwata discuss Zelda, Pokemon, Animal Forest and more.
February 15, 2002
Interview: Bloody Roar: Primal Fury We talk to the creative team behind the first true GameCube fighter.
December 20, 2001
Interview With Soul Calibur 2 Producer Hiroaki Yotoriyama IGNInsiders: We chat with the producer on making a legend. New exclusive screens within.
December 17, 2001
Interview: IBM Details Gekko (Part II) Two of the main designers behind GameCube's Gekko CPU give new insights in this IGNcube interview.
December 12, 2001
Interview: IBM Details Gekko (Part I) Two of the main designers behind GameCube's Gekko CPU give new insights in this IGNcube interview.
December 10, 2001
Interview: IBM Marketing, Mark Lefebvre We talk to IBM about its relationship with Nintendo, new brand marketing, and future prospects.
November 25, 2001
Interview: Sega as a Third-Party Sega's Charles Bellfield talks about GameCube, the company's third-party experience and future.
November 06, 2001
Interview: The Shark and the Dolphin We interview the president of Interact Accessories about the company's present and future lineup.
October 29, 2001
ATI Discusses GameCube Graphics Covering white paper design to final silicon, we interview ATI's Greg Buchner about GameCube.
October 22, 2001
Interview: Making Vengeance for GameCube We talk with the team developing Batman Vengeance for GameCube. Get all the answers you desire here.
October 16, 2001
Interviewing Nintendo's Jedi Council Find out what Nintendo's best-trained Jedis, Perrin Kaplan and Jim Merrick, had to say about GCN.
September 26, 2001
Interview: The Logic Behind Rogue Leader Factor 5 explains what it means to play Rogue Leader in Dolby Pro Logic II. Click here.
September 24, 2001
Neversoft Interview: Tony Hawk's Pro Skater 3 The developer of the GameCube Tony Hawk's Pro Skater 3 brings us up to date on the game.
August 29, 2001
Rogue Leader Chat Transcript LucasArts held a chat with the developers of Rogue Leader, and some revealing comments were uttered.
August 22, 2001
Spaceworld 2001: Miyamoto Talks on Mario Sunshine, Marionette, 100 Marios Nintendo's master designer touches briefly on the two high profile GameCube projects.
July 30, 2001
Interview: Madden for the Masses We talk with the developer of Madden NFL 2002 about the GCN, PS2 and Xbox versions of the game.
July 02, 2001
Interview: Nintendo's Perrin Kaplan Nintendo's vice president of corporate affairs talks GCN and hypes the coming Space World show.
June 22, 2001
Interview: Making Waves We talk with NST's chairman Claude Comair about Wave Race: Blue Storm in this exclusive interview.
June 14, 2001
Interview: Activision on GameCube We talk with Activision's vice president of worldwide studios about GameCube development.
June 12, 2001
Shigeru Miyamoto Roundtable: Part II The second part of the E3 Q&A; discussion with the Nintendo game designer.
June 11, 2001
Shigeru Miyamoto Roundtable: Part I Nintendo's master designer speaks about his introduction to videogames and what's to come.
June 05, 2001
Interview: Satoru Iwata Nintendo's general manager chats with us about GameCube software, the controller and the future.
June 01, 2001
More Interviews with Sonic Team and Amusement Vision See what Sega higher-ups have to say about working on GameCube in our second interview.
May 31, 2001
Interview: Sega's Yuji Naka Sonic Team's star designer Yuji Naka speaks to us about GameCube development and the future.
May 30, 2001
Interview: Sega's Toshihiro Nagoshi The head of Amusement Vision talks with us about GameCube development, Daytona and more.
May 23, 2001
The Big GameCube Interview: Satoru Iwata We ask NCL's director and general manager about Nintendo's online plans, philosophy, and more.
May 19, 2001
E3 2001: The Yoshiki Okamoto Interview IGN sat down with Capcom's General manager, who spoke about RE 4, Dino Crisis 4, and online games.
May 18, 2001
E3: ATI Interview We sit down with ATI's Greg Buchner to get a better sense of the company's contributions to GCN.
May 17, 2001
E3: The Big Rogue Leader Interview We talk with LucasArts on GameCube Star Wars Rogue Leader to find out everything about it.
May 17, 2001
E3: GameCube: Technically Speaking We chat with the tech wizards at Factor 5 about what it means to be a GameCube developer.
April 19, 2001
Talking GameCube with Sega Sega of America's main voice and head PR director, Charles Bellfield, takes time to comment on GCN.
March 30, 2001
TGS 2001: Yasuhiro Minagawa Interview The IGN correspondent crew talks GBA and Gamecube with Nintendo's head of PR.
March 01, 2001
Conker Team Member Anonymous Interview Rare team member speaks out anonymously about Conker's BFD and GameCube.
February 09, 2001
From 1080 Snowboarding to GameCube 1080 project lead Giles Goddard talks with us about N64, GameCube, Miyamoto and the future.
December 28, 2000
Take Five We interview Factor 5 about its involvement with GameCube and its opinion of the console wars.
November 10, 2000
Cube Opinion: Edge of Reality The development house behind Spider-Man N64 talks Gamecube and the future in this opinion article.
November 03, 2000
Left Field on Cube IGNcube talks with Left Field Productions' president Michael Lamb about Gamecube development.
November 02, 2000
Yamauchi On the Record Nintendo PR ducks for cover as the company's immortal leader speaks out on the Gamecube and more.
October 20, 2000
THQ on Nintendo Gamecube Does the company have development kits? What is it planning? We find out in this interview.
October 19, 2000
The Big Gamecube Interview: Part 1 NOA's VP of Corporate Affairs Perrin Kaplan and Technical Director Jim Merrick talk Gamecube.
October 19, 2000
The Big Gamecube Interview: Part 2 NOA's VP of Corporate Affairs Perrin Kaplan and Technical Director Jim Merrick talk Gamecube.
August 28, 2000
Miyamoto Roundtable Game designer Shigeru Miyamoto talks to the press about Gamecube, N64 and GBA.
June 05, 2000
Interview: Miyamoto and Aonuma Nintendo's main designers talk with IGN64 about Majora's Mask, N64, Dolphin and flying machines.
May 15, 2000
The Main Man Talks Dolphin IGN64 sits down with NOA's Peter Main for the full story on the company's next-generation plans.
March 13, 2000
Nintendo Speaks Out on Dolphin We ask the important questions on Nintendo's next-gen system. And sometimes we even get answers.
February 04, 2000
NST Talks N64, Dolphin The maker of Ridge Racer 64 sheds new light on its future plans in a QA session with the press.
February 02, 2000
NOA on Dolphin Nintendo's top executives speak out on the company's next-generation console. Full story.
January 10, 2000
Calling All Platforms A new game framework promises beautiful multi-platform next-gen titles. Also, first Dolphin images?
March 22, 1999
Miyamoto Talks on N200X Nintendo's legendary game-designer speaks on the company's next-generation-hardware. |
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