|
|||||
|
·PlayStation 2
·Xbox ·GameCube ·PC Games ·Game Boy ·Sony PSP ·Wireless ·N-Gage ·PlayStation ·N64 ·Dreamcast ·Mac ·PC Downloads ·Play Games ·Top Games
·Message Boards
·User Pages ·My Collection ·My Wishlist ·Newswire ·Free Email ·Newsletter ·Chat ·My Account
|
Features sections:
E3
|
TGS
|
awards
|
developer diary
|
editorial
|
hands-on
|
interview
|
other media
|
profile
|
progress report
|
retroview
|
rumor report
|
special
Recent Features articles:
May 26, 2004
E3 2004: Matt's Afterthoughts
The show's big winners and losers according to IGNcube's editor-in-chief. May 21, 2004
GameCube Best of E3 2004 Awards
Zelda, Resident Evil, Metroid Prime 2 -- wow! Click here to read up on our picks for the cream of the crop. May 19, 2004
Interview: Eiji Aonuma
The Legend of Zelda producer talks about the game, the franchise, the past and the future. May 14, 2004
May 13, 2004
Metroid Prime 2: Echoes Roundtable
Awesome new story details, Morphball Cannons, Hacker Upgrade, and two new Scan Visors! Read all about these and more.
E3 2004: Resident Evil 4 Interview
Producer Hiroyuki Kobayashi talks about infected villagers, monsters, playable characters, story developments and why we will be scared out of our wits.
E3 2004: Perrin Kaplan Interview
The tradition is realized! We talk with Nintendo's VP of corporate affairs about DS, Zelda, Silicon Knights, Revolution and Reggie-lution. May 12, 2004
E3 2004: Miyamoto and Aonuma on Zelda
The two Legend of Zelda producers answer questions about the game.
E3 2004: Metroid Prime 2 Interview
We talk with producer Kensuke Tanabe about Samus Aran's new Dark World suit, the Echo Visor, and the Screw Attack. May 11, 2004
E3 2004: StarCraft Ghost Interview
Blizzard producer John Lagrave gives us the full scoop on the company's ambitious new action-stealth title.
E3 2004: Goldeneye: Rogue Agent Interview
Chris Plummer gives us the scoop on enemy AI, weapons, customization and innovation. May 06, 2004
Marvel Gets Serious on Games
The comic house answers our questions on X-Men, Marvel vs. EA, and keeping it good. May 04, 2004
Pre-E3 2004: Call of Duty: Finest Hour - Interview
A talk with the developers behind the console version. Full Details and new screens. May 03, 2004
April 30, 2004
Pre-E3 2004: Tales of Symphonia Interview
IGNcube chats with localization producer Nao Higo about the US release of Tales. April 28, 2004
Waiting For Other Players...
Or, how Nintendo's multiplayer games would be even better with the help of online. |
| |||