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Daily Weapons Updates!
Planet Frontlines is pleased to bring you daily updates that showcase the weapons found in Frontlines: Fuel of War. While you're at it, check out our extensive vehicle database! More >

Planet Frontlines Launches!
Welcome to Planet Frontlines, your primary source for Frontlines: Fuel of War information and news! Learn a little bit about the site, and then get acquainted with the game. We're looking forward to Frontlines, and we certainly hope you are too! More >


World in Conflict


World in Conflict
Play the full multpiplayer component of the game!
FAQ

FAQ
From gameplay info to console-specific details, our FAQ has all the answers!
Mitch Gross Interviewed!

Mitch Gross Interviewed!
We interview Kaos Studios' Community Manager, Mitch Gross! Get details about the game ranging from modding tools to community support!
Planet Frontlines Monday, 19 November, 2007 – Planet Frontlines News Planet Frontlines
Sticky: Frontlines multiplayer beta preview  [ 1 Comment ]
13:28 PST | Pyros | Print News
I'm pleased to announce our Frontlines multiplayer beta preview, which takes a look at all aspects of the multiplayer game. If you haven't had a chance to try the game out, I highly recommend reading our preview and getting a feeling for the game. Enjoy!
| Intro, Gameplay, and Graphics | Classes and Roles | Maps and the Frontlines mechanic | Final Impressions |



Sticky: Frontlines beta open again @ FilePlanet  [ Comment ]
13:28 PST | Pyros | Print News
FilePlanet subscribers can now join the Frontlines: Fuel of War beta hosted over at FilePlanet. Keys are limited, so you'll want to sign up asap and join the battle on the frontlines!

Read the Rest...


Interview with Matthew Harwood @ Frontlines Warfare  [ Comment ]
13:28 PST | Pyros | Print News | Category: Community News

The folks over at Frontlines Warfare have published an interview with Matthew Harwood, the Audio Director over at Kaos Studios. This excellent interview covers a wide range of subjects from sound samples to X-Fi support, and contains a sample track from the game. Here is a snippet from the article:
Delay and distance sounds or Level of Detail (L.O.D.) is what I am most excited about with the sound in our game. It’s something that no other game is doing to this extent. The delay of gun fire and explosions is simple. When you see the flash of an explosion in the distance you will not hear it right away. There is a delay based on distance, the farther away the longer the delay. We originally did the math at 769mph or 1128ft/s (the speed of sound). You would be surprised how long of a delay at such short distances this math provides. So we speed up the delay system so you can hear the audio sooner and get the feedback, it is definitely noticeable and very fun.
I mentioned how impressive the audio and L.O.D system was in our preview, and I think it is something you really have to hear to believe. Great interview, thanks Frontlines Warfare and Matthew Harwood!



Planet Frontlines Thursday, 15 November, 2007 – Planet Frontlines News Planet Frontlines
New Frontlines Dev. Diary + Video  [ Comment ]
21:30 PST | skwerl | Print News | Category: Community News
For those lazy soldiers who prefer to sit on their butts on the battlefield and kill their enemies by simply twirling their thumbs around, Gamespot has some great news. Gamespot just posted a developer diary featuring the drones of Frontlines. To sweeten up the deal even more, Gamespot also includeded a video showing these little RC devils ripping the field apart. If these sound like fun to you, make sure to pay Gamespot a visit!


FiringSquad previews Frontlines  [ Comment ]
1:32 PST | Pyros | Print News | Category: Previews
The folks over at FiringSquad recently had a chance to get some hands on time with Frontlines, and cranked out their impressions right here. The article doesn't really give us any new information, but touches on a variety of points ranging from the single player campaign to the graphics. Here is a snippet from the preview...
. The first Xbox 360 map was a small 16 player map that was set in a forest style setting with some industrial structures. A larger 32 player Xbox 360 map was set in a rather dirty and oppressive oil field with massive oil puddles and pipes everywhere. The PC level we played was set in a bombed out urban downtown area with whole buildings smashed against each other.
I'm guessing that the forest and city maps were Mountain Top and Gnaw, which we touched upon in our preview.


Planet Frontlines Wednesday, 14 November, 2007 – Planet Frontlines News Planet Frontlines
Burning Truth updates  [ Comment ]
15:02 PST | Pyros | Print News | Category: Community News
Our friends over at Burning Truth have updated their site with a host of new features. Included are a look at the Light Machine Guns found in the game, as well as new polls and missions you can complete for points which can be redeemed to earn prizes. Here is a snippet from their weapons update:
The MAG 021 was adopted in 2021 (hence the numeric designation) as the official Western Coalition light machine gun. Built on a long tradition of Western European light machine guns, it is a rugged and extremely reliable design. It uses the tried-and-true 7.62 WC machine gun round (formally 7.62mm NATO).
Be sure to give all of their new content updates a look!


Planet Frontlines Tuesday, 13 November, 2007 – Planet Frontlines News Planet Frontlines
Frontlines Contest  [ Comment ]
7:59 PST | skwerl | Print News | Category: Community News
I bet many visitors to this site is a fan of both Frontlines and military aircrafts. If you are one of those people who I just described, you are in for a treat. THQ is hosting a contest where you can team up with your friends to locate the 10 passwords scattered throughout the web. The winning group will get grand prizes such as a trip to Air Combat USA (yes, you do get to fly in a real plane, rather being a couch pilot) So, what are you waiting for? Find some friends and get going on the code search!


Planet Frontlines Friday, 9 November, 2007 – Planet Frontlines News Planet Frontlines
nVidia ForceWare drivers 163.75 released  [ Comment ]
11:03 PST | Pyros | Print News | Category: Misc
If you're using an nVidia series video card, you might want to grab the latest drivers, which were released on November 6th. The drivers offer no listed improvements to the Unreal engine or Frontlines, but promise multiple performance boosts and fixes across multiple titles, which makes them always worth your time...


Planet Frontlines Wednesday, 7 November, 2007 – Planet Frontlines News Planet Frontlines
Submachine Gun profile @ Burning Truth  [ Comment ]
13:52 PST | Pyros | Print News | Category: Game Media
Our friends over at Burning Truth have updated their weapon specs with a new entry on both the RSA and WC submachine gun offerings. Here is a snippet from the article:
Manufactured in Germany, the MP15S is a sound-suppressed version of the MP15, which in turn is the standard submachine gun (SMG) of the Western Coalition. Either weapon utilizes the new 7mm Advanced Personal Defence round, which is a light but high velocity round designed for penetration and after-tumbling.
They also have a render of the weapon in the gallery section for your viewing pleasure.


Planet Frontlines Tuesday, 6 November, 2007 – Planet Frontlines News Planet Frontlines
Frontlines rated T for Teen  [ Comment ]
14:03 PST | Pyros | Print News | Category: Official Announcements
Kaos Studios has announced that the Entertainment Software Ratings Board (ESRB) have officially rated Frontlines: Fuel of War for North American audiences, giving the game a rating of Teen. Below is a description of what a Teen game may contain:
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
A full description of all the ESRB ratings can found on their web site.


Planet Frontlines Monday, 5 November, 2007 – Planet Frontlines News Planet Frontlines
Kaos on the Frontlines Mechanic  [ Comment ]
14:50 PST | Pyros | Print News | Category: Interviews
Over at THQ UK is an interview with Kaos Studios' senior game designer Martin Raymond, who goes into much depth about the Frontlines mechanic, what it does, how it works, and how it makes the game unique. Here is a snippet from the interview:
What’s interesting about this mechanic is that the game focuses the action on the same frontline for both teams; the action is always centered within the frontline and you always get a choice between setting up defenses at your objective or joining a offense squad towards hostile territory.
The interview touches on a lot of useful points, so I would definitely recommend checking it out!

Also included is a video that explains the mechanic.


Planet Frontlines Thursday, 1 November, 2007 – Planet Frontlines News Planet Frontlines
Q&A; session with Frank Delise @ Burning Truth  [ Comment ]
14:07 PST | Pyros | Print News | Category: Community News
Our friends over at Burning Truth have begun their first Q&A; session, soliciting the community for questions to ask Kaos Studios head honcho Frank Delise. Here's a little background detail about Mr. Delise:
Frank has been in the graphics industry since 1989 and has held numerous titles including ab application engineer, senior designer, product manager, and now General Manger and Lead Designer at Kaos Studios. Forming Trauma Studios in 2005, Desert Combat was developed which became a success. Since then, Trauma Studios has joined THQ and has formed a new studio which you know as Kaos Studios.
Frank Delise has been behind several major projects in the past, including Desert Combat and the R&D; program for Battlefield 2. Needless to say, there is a lot of questions one could ask about the Frontlines vision and development process, so be sure to leave a question. And if you need to familiarize yourself with the game before posing a question, check out our multiplayer beta preview.


Planet Frontlines Wednesday, 31 October, 2007 – Planet Frontlines News Planet Frontlines
Kaos Studios Q&A; Sessions  [ Comment ]
11:25 PST | skwerl | Print News | Category: Community News
Ever wonder what it is like to work at Kaos studios, or how Kaos turns a harmless RC car into an RC explosive bundle of death? Well, here's your chance to sort these questions out! Burning Truth is now hosting a Q&A; session with Frontlines developers, and they will be gathering your questions for the session. To sweeten up the deal, if you submit the question, you will be entered into a giveaway for some prizes. So, what do you have to lose? Be sure to participate!


Planet Frontlines Monday, 29 October, 2007 – Planet Frontlines News Planet Frontlines
New Community Content!  
12:00 PST | SiteNews | Print News | Category: Community News
Below is the latest list of community submitted entries to our databases.

CommunityLinks

  • Frontlines: Fuel of War Files by RogueDOC (Fan Sites) --

  • Submit your own now!


    Planet Frontlines Friday, 26 October, 2007 – Planet Frontlines News Planet Frontlines
    Frontlines Designer Diary #1 - The Frontlines Mechanic  [ Comment ]
    22:29 PST | Pyros | Print News | Category: Interviews
    Over at GameSpot, you can find the first Frontlines: Fuel of War designer diary, with Senior game designer Martin Raymond explaining how the frontlines mechanic works. Here is a clippet from the article:
    What's interesting about this mechanic is that the game focuses the action on the same frontline for both teams; the action is always centered within the frontline, and you always get a choice between setting up defenses at your objective or going on offense toward hostile territory. Our loadout and role system will make sure to provide you with plenty of cool toys to make both offense and defense equally exciting.
    Also included is a video that explains the frontlines mechanic, so be sure to check it out!


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  • Mitch Gross Interviewed! 07-29-2007
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