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PT Boats: Knights of the Sea Peek #1
Akella provides a look at the gameplay dynamics in its tactical action title mixing simulation and real-time strategy

Secret of the Solstice Interview
DnC's persistent state game in which players battle a tyrant
RF Online Status Interview - December 2007
We check in on Codemasters' version of developer CCR's game
Richard Garriott's Tabula Rasa Peek #3
The Crimson Cauldron Brann Wormhole Facility in NCsoft's game
MapleStory In-Game Brand Placement Q&A;
Nexon adds virtual stores for 7-Eleven, Best Buy et al
Jonric's Blog
How well will Lord of the Rings Online fare in Korea?
 
 
Secret of the Solstice Interview
DnC's persistent state game in which players battle a tyrant
RF Online Status Interview - December 2007
We check in on Codemasters' version of developer CCR's game
Richard Garriott's Tabula Rasa Peek #3
The Crimson Cauldron Brann Wormhole Facility in NCsoft's game
MapleStory In-Game Brand Placement Q&A;
Nexon adds virtual stores for 7-Eleven, Best Buy et al
Jonric's Blog
How well will Lord of the Rings Online fare in Korea?

Most recent features Wed. 11:00am EST
Kwari Diary #2 The Lead Designer discusses how cash for hits impacts the design of the online shooter and the way people play it

Jonric's Blog
How well will Lord of the Rings Online fare in Korea?

Recent Vault Network Content
Pirates of the Burning Sea Vault - Dev Journal
Dec 11 - Producer John Tynes on making the Red Tide group mission

Recent Blogs
Jonric's Blog
Dec 10 - Entropia Universe creator MindArk planning to go public

Jonric's Blog
Dec 7 - Eidos reveals Deus Ex 3 - will it stay true to the vision?

Jonric's Blog
Dec 5 - Nexon announces major retailers will appear in MapleStory

Coming Soon
Stargate Worlds Diary #3
A new segment from Cheyenne Mountain on more of the creative thinking underlying the title's storytelling element

Avencast: Rise of the Mage Wrap Report
Two ClockStone team members discuss their recent action RPG, what went into its creation, and what they learned

Richard Garriott's Tabula Rasa Peek #4
Maligo Tower, an interesting place in NCsoft's online world that was inspired by the theme of two worlds colliding

Elf Online Interview
Coming soon from developer Wonderzone and publisher Happymmo, a free to play title in a cartoon-inspired world
Kwari Diary #2
The Lead Designer discusses how cash for hits impacts the design of the online shooter and the way people play it
PT Boats: Knights of the Sea Peek #1
Akella provides a look at the gameplay dynamics in its tactical action title mixing simulation and real-time strategy
Secret of the Solstice Interview
DnC's massively multiplayer game in which players battle a tyrant, coming soon from regional publisher Outspark
RF Online Status Interview - December 2007
Following its recent shift to free to play, we check in on Codemasters' regional version of developer CCR's game
Richard Garriott's Tabula Rasa Peek #3
The creative process behind the Crimson Cauldron Brann Wormhole Facility in NCsoft's persistent state offering
MapleStory In-Game Brand Placement Q&A;
We ask regional publisher Nexon's Min Kim about the new program with virtual stores for 7-Eleven, Best Buy et al
Earth Eternal Update Interview
Team leader Matt Mihaly on the status of Sparkplay's persistent state project featuring 16 anthropomorphic races
Neverwinter Nights 2: Mysteries of Westgate Diary #1
Ossian Studios' introduces its title featuring a non-linear campaign, new companions, a sewer tile set and more
Luminary: Rise of the GoonZu Interview
The recently launched North American version of Ndoors' online world featuring economic and political elements
Fallout Memories
A decade after Interplay shipped the 1997 RPG of the year, some developers reflect on the post-apocalyptic property
Richard Garriott's Tabula Rasa Peek #2
Concept Artist Chris Anderson on how he created the look for a huge robot assembly area in NCsoft's online game
Stargate Worlds Diary #2
The Creative Director on Cheyenne Mountain's online project discusses scenes and their role in conveying a story
Kwari Diary #2
The Lead Designer discusses how cash for hits impacts the design of the online shooter and the way people play it
PT Boats: Knights of the Sea Peek #1
Akella provides a look at the gameplay dynamics in its tactical action title mixing simulation and real-time strategy
Secret of the Solstice Interview
DnC's massively multiplayer game in which players battle a tyrant, coming soon from regional publisher Outspark
RF Online Status Interview - December 2007
Following its recent shift to free to play, we check in on Codemasters' regional version of developer CCR's game
Richard Garriott's Tabula Rasa Peek #3
The creative process behind the Crimson Cauldron Brann Wormhole Facility in NCsoft's persistent state offering
MapleStory In-Game Brand Placement Q&A;
We ask regional publisher Nexon's Min Kim about the new program with virtual stores for 7-Eleven, Best Buy et al
Earth Eternal Update Interview
Team leader Matt Mihaly on the status of Sparkplay's persistent state project featuring 16 anthropomorphic races
Neverwinter Nights 2: Mysteries of Westgate Diary #1
Ossian Studios' introduces its title featuring a non-linear campaign, new companions, a sewer tile set and more
Luminary: Rise of the GoonZu Interview
The recently launched North American version of Ndoors' online world featuring economic and political elements
Fallout Memories
A decade after Interplay shipped the 1997 RPG of the year, some developers reflect on the post-apocalyptic property
Richard Garriott's Tabula Rasa Peek #2
Concept Artist Chris Anderson on how he created the look for a huge robot assembly area in NCsoft's online game
Stargate Worlds Diary #2
The Creative Director on Cheyenne Mountain's online project discusses scenes and their role in conveying a story
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Interview
From Gabe, Tycho and developer Hothead Games, an impending episodic game based on the hugely popular comics
Fantasy Wars Interview
An in-depth examination of 1C: Ino-Co's recent release, a turn-based strategy title incorporating RPG elements
Vince Desi's Goin' Postal #2
The head of indie studio Running With Scissors serves up his feelings on the growth of game industry trade shows
Ultima Online Memories
To mark the 10th anniversary of EA's landmark title, we ask people who worked on it to share their recollections
Kwari Diary 01
From the Kwari company and Micro Forte, a free to download online shooter where every hit wins or costs real cash
Avernum 5 Interview
The middle game in Spiderweb Software's second trilogy set in a vast subterranean world filled with varied perils
Fantasy Wars Diary #2
Reflections on the final stages of getting 1C Ino-co's strategy game with RPG elements ready for its global debut
Warmonger, Operation: Downtown Destruction Update Interview
NetDevil brings us up to date on the status of its shooter using destructible environments as a gameplay element
Shaiya: Light and Darkness Interview
From Sonov and regional publisher Aeria Games, an online world with mature content in which neither side is evil
Hard to be a God Diary #3
Burut's team leader discusses the combat system and related elements like enemies, their behavior, horses and items
Avencast: Rise of the Mage Peek #3
ClockStone casts some interesting information our way on a fundamental element in its action RPG, the spell system
Huxley Music Interview
We ask prominent composer Kevin Riepl to tell us about his contribution to Webzen's massively multiplayer shooter
Fantasy Wars Diary #1
The team at Ino-co serves up an insider look at various aspects of the development process for its strategy release
The Chronicles of Spellborn Status Interview
We check in with the Spellborn International team on its persistent state title incorporating some atypical concepts
Stargate Worlds Diary #1
Cheyenne Mountain's Chris Klug discusses storytelling in massively multiplayer games and the writer's primary job
Age of Conan - Hyborian Adventures Status Interview - Part 2
More interesting, informative answers from Funcom's Gaute Godager on where his team's project currently stands
Jeff Vogel's View From the Bottom #10
Spiderweb's opinionated principal tells us why he believes his job creating single-player games will never go away
Anarchy Online Item Sales Interview
Game Director Craig Morrison talks about Funcom's addition of this revenue stream to the game's business model
Age of Conan - Hyborian Adventures Status Interview - Part 1
Team leader Gaute Godager updates us on the progress of Funcom's endeavor and discusses some of its key features
Star Wars Galaxies Chapter 7 Interview
Our chance to ask about the heroic encounters, collection system and other new elements in the latest content update
Hard to be a God Diary #2
Weapons, armor and how they're being realized in the intriguing alternate universe where Burut's RPG takes place
Hellgate: London Pre-Ship View
Ranked among the year's most eagerly awaited releases, Flagship's action RPG set in a post-apocalyptic near future
Depths of Peril Wrap Report
Soldak's action RPG with a strategy element based on advancing your faction via recruitment, alliances and conflict
Richard Garriott's Tabula Rasa Pre-Launch View
Starting live service this week, the fast-paced science fiction online world from NCsoft's Destination Games studio
Hellgate: London Media #4
A dark passageway in Flagship's game holds a monster called a Blade Husk that won't be hidden from view for long
Hellgate: London Music Interview
A query session with the duo of Sascha Dikiciyan and Cris Velasco on their contribution to Flagship's action RPG
Richard Garriott's Tabula Rasa Peek #1
To wrap up our week of features, NCsoft tells us the story behind today's Kill General British end of beta event
The Witcher Pre-Ship View
With CD Projekt's RPG slated to arrive next week, our preliminary impressions based on 20 hours of hands-on play

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Complete Winners List


Earth Eternal Update Interview
Sparkplay's online world featuring 16 anthropomorphic races

Neverwinter Nights 2: Mysteries of Westgate Diary #1
Ossian's non-linear title with a new campaign, henchmen et al

Luminary: Rise of the GoonZu Interview
Ndoors' online game featuring economic and political elements

Fallout Memories
We celebrate a decade since Interplay's 1997 RPG of the year

Richard Garriott's Tabula Rasa Peek #2
Creating the look for a robot assembly area in NCsoft's game







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Unreal Tournament 2004 Demo
We don't even have to tell you how fun this is.

Battlefield 1942: Desert Combat v0.7
New weapons, better game play balance, and so much more.

Far Cry Single Player Demo
It's beautiful. It's intense. It's a must-grab.