Jonric's Blog
How well will Lord of the Rings Online fare in Korea?
Most recent features Wed. 11:00am EST
Kwari Diary #2
The Lead Designer discusses how cash for hits impacts the design of the online shooter and the way people play it
Jonric's Blog
How well will Lord of the Rings Online fare in Korea?
Recent Vault Network Content
Pirates of the Burning Sea Vault - Dev Journal
Dec 11 - Producer John Tynes on making the Red Tide group mission
Recent Blogs
Jonric's Blog
Dec 10 - Entropia Universe creator MindArk planning to go public
Jonric's Blog
Dec 7 - Eidos reveals Deus Ex 3 - will it stay true to the vision?
Jonric's Blog
Dec 5 - Nexon announces major retailers will appear in MapleStory
Coming Soon
Stargate Worlds Diary #3
A new segment from Cheyenne Mountain on more of the creative thinking underlying the title's storytelling element
Avencast: Rise of the Mage Wrap Report
Two ClockStone team members discuss their recent action RPG, what went into its creation, and what they learned
Richard Garriott's Tabula Rasa Peek #4
Maligo Tower, an interesting place in NCsoft's online world that was inspired by the theme of two worlds colliding
Elf Online Interview
Coming soon from developer Wonderzone and publisher Happymmo, a free to play title in a cartoon-inspired world
Kwari Diary #2
The Lead Designer discusses how cash for hits impacts the design of the online shooter and the way people play it
Fallout Memories
A decade after Interplay shipped the 1997 RPG of the year, some developers reflect on the post-apocalyptic property
Stargate Worlds Diary #2
The Creative Director on Cheyenne Mountain's online project discusses scenes and their role in conveying a story
Kwari Diary #2
The Lead Designer discusses how cash for hits impacts the design of the online shooter and the way people play it
Fallout Memories
A decade after Interplay shipped the 1997 RPG of the year, some developers reflect on the post-apocalyptic property
Stargate Worlds Diary #2
The Creative Director on Cheyenne Mountain's online project discusses scenes and their role in conveying a story
Fantasy Wars Interview
An in-depth examination of 1C: Ino-Co's recent release, a turn-based strategy title incorporating RPG elements
Vince Desi's Goin' Postal #2
The head of indie studio Running With Scissors serves up his feelings on the growth of game industry trade shows
Ultima Online Memories
To mark the 10th anniversary of EA's landmark title, we ask people who worked on it to share their recollections
Kwari Diary 01
From the Kwari company and Micro Forte, a free to download online shooter where every hit wins or costs real cash
Avernum 5 Interview
The middle game in Spiderweb Software's second trilogy set in a vast subterranean world filled with varied perils
Fantasy Wars Diary #2
Reflections on the final stages of getting 1C Ino-co's strategy game with RPG elements ready for its global debut
Hard to be a God Diary #3
Burut's team leader discusses the combat system and related elements like enemies, their behavior, horses and items
Huxley Music Interview
We ask prominent composer Kevin Riepl to tell us about his contribution to Webzen's massively multiplayer shooter
Fantasy Wars Diary #1
The team at Ino-co serves up an insider look at various aspects of the development process for its strategy release
Stargate Worlds Diary #1
Cheyenne Mountain's Chris Klug discusses storytelling in massively multiplayer games and the writer's primary job
Hard to be a God Diary #2
Weapons, armor and how they're being realized in the intriguing alternate universe where Burut's RPG takes place
Depths of Peril Wrap Report
Soldak's action RPG with a strategy element based on advancing your faction via recruitment, alliances and conflict
Hellgate: London Media #4
A dark passageway in Flagship's game holds a monster called a Blade Husk that won't be hidden from view for long
The Witcher Pre-Ship View
With CD Projekt's RPG slated to arrive next week, our preliminary impressions based on 20 hours of hands-on play
|