New Poll: WOTG Release Print News | Category: Wings of the Goddess
We've updated our site's side poll with a brand new question! We'd like to know when your expected Wings of the Goddess release date is. It's all subject to personal opinion but hey it cam be fun to speculate.
Previous Poll:
Question:
The Fan Fest..
Choices:
Option 01: Is Going To Rock My Socks [1 votes]
Option 02: Is On My Radar [2 votes]
Option 03: Doesn't Really Affect Me [7 votes]
-- Sparky @ 8:47AM Tue 14 Aug 2007
Topic of the Week - WOTG Jobs Print News | Category: Wings of the Goddess
Our topic this week is the new jobs that have been confirmed in Wings of the Goddess. Yes, we know their haven't been any official announcements but we'd love to see The Young Griffons as a playable job. Let us know what you think
Royal Knights of San d'Oria: The Young Griffons
An order formed in secret by the children of the San d'Orian nobles. Their original and unexpected strategies often prove more effective than those of their adult peers.
-- Sparky @ 8:41AM Tue 14 Aug 2007
Battle System Adjustments (08/14/2007) Print News | Category: News
The August version update will bring revisions to the use of two-handed weapons, as well as a number of modifications to several jobs.
In this edition of Topics, we would like to elaborate on the changes that will be made to the two-handed weapon system. Job changes will be described in length in a future Topics article.
--=Two-handed weapons=--
Up until now, there have been instances in which the attack frequency and speed generated by dual wielding would greatly surpass those of two-handed weapons. We have since examined this issue from every conceivable angle, and as a result have decided to reconsider the frequency and delay calculation methods for two-handed weapons.
This month's version update will see the introduction of a new type of gear called "grips," which players can equip in their offhand weapon slot when using a two-handed weapon. We are also planning to apply changes to associated weapon skills as well.
--=Attacking with two-handed weapons=--
The new modifications will be set up so that a character's attribute scores will enhance attack benefits to a greater extent when wielding a two-handed weapon than when using a single-handed weapon. Further, when attacking high-level opponents or enemies with high defense, two-handed weapons will deal more damage than they have in the past.
--=A word on grips=--
While not designed to bring about radical improvements, grips are a new lineup of items which can be used in tandem with two-handed weapons as a means of wielding them more effectively. They accomplish this by enhancing a weapon's benefits while compensating for shortcomings. Grips will not be limited to offensive weapons, as some will be tailored to mages and their indispensable staves.
Different grips will allow players to adapt to specific situations depending on the type of two-handed weapon they are using, as well as the type of enemy they are fighting. Players should be advised, however, that changing grips mid-combat will result in a loss of TP. Therefore, no grip's benefits will be restricted to the execution of weapon skills.
--=Rethinking weapon skills=--
The majority of two-handed weapon skills already stand to see a vast improvement based on the changes described above. However, we will also be retooling the characteristics of several particular weapon skills in order to enhance their usability.
-- WingFX @ 7:59AM Tue 14 Aug 2007
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