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StarCraft 2's New Units
The next best thing to a Death Blossom.

Blog: Some Things End, Some Things Begin
Jacek Brzezinski, Project Lead at CD Projekt RED, continues to document The Witcher's extensive development history.


- 20-Minute StarCraft 2 Movie
- Uncharted: Drake's Fortune Movie & Trailer
- Ratchet & Clank Future: Tools of Destruction Movie
- Forza 2 Movie
- Heavenly Sword Movie
- Folklore Movie
- Age of Conan Developer Diary
- In Other News...
- StarCraft 2 in Development Since 2003
- Poll: StarCraft 2
 
Hottopics_top
- Hellgate: London Subscription Fees... (100)
- Halo 3 Multiplayer Footage (97)
- World of Starcraft? (69)
- Halo 2: Vista Trailer (62)
- Blizzard.com Day Two Teaser - Diablo (60)
- Microsoft Screwing the Pooch on Live... (59)
- Half-Life 2: Episode 2 (Black Box)... (58)
- Shadowrun Goes Gold (57)
- Gears of War Hidden Fronts Released (54)
- Halo 2 Vista Shots (50)

Sunday , May 20, 2007
20-Minute StarCraft 2 Movie 12:17 am - Andrew Burnes - Games: Real-Time Strategy (46 comments)
Yup, twenty mins of high quality footage from StarCraft 2, though the last four are of good gaming Zerg:

Uncharted: Drake's Fortune Movie & Trailer 12:15 am - Andrew Burnes - Consoles: PS3 (20 comments)
A new trailer and several minutes of gameplay:

Ratchet & Clank Future: Tools of Destruction Movie 12:14 am - Andrew Burnes - Consoles: PS3 (3 comments)
Five or so minutes of developer-commentated action from the upcoming PS3 Ratchet & Clank game:

Forza 2 Movie 12:13 am - Andrew Burnes - Consoles: Xbox 360 (0 comments)
Likely the last Forza 2 movie to appear on VE:

Heavenly Sword Movie 12:12 am - Andrew Burnes - Consoles: PS3 (6 comments)
A multi-minute movie showing off some Heavenly Sword action:

Folklore Movie 12:10 am - Andrew Burnes - Consoles: PS3 (4 comments)
A video montage of Folkore gameplay, now with added waggle:

Age of Conan Developer Diary 12:07 am - Andrew Burnes - MMOG: Role-Playing (5 comments)
A 6-minute look at the Conan MMO:

In Other News... 12:00 am - Andrew Burnes - Games: Real-Time Strategy (17 comments)
StarCraft 2 eh? It might not look better than CoH, visually, and it might not have as many units on screen as SupCom, but it sure as hell will be popular with the kekeke crowd.

Did you hope for something different from Blizzard with StarCraft 2, or is a 'more of the same' sequel exactly what you expected?

 
 

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Saturday , May 19, 2007
StarCraft 2 in Development Since 2003 03:19 pm - Robert 'Apache' Howarth - Games: Real-Time Strategy (26 comments)
PC.IGN picked up an interesting nugget from a panel discussion today. StarCraft 2 has been in development for four years now:
A panel discussion held at Blizzard's Worldwide Invitational event in Seoul, South Korea directly followed their announcement of StarCraft 2 for PC and Mac. Featured speakers were Blizzard's Rob Pardo, Chris Sigaty, Dustin Browder, Mike Morhaime, Paul Sams, Chris Metzen, and Jungwon Hahn. Development on StarCraft 2 began shortly after WarCraft 3: The Frozen Throne finished production. For those who don't know, that means SC2 has been a work-in-progress since 2003. Blizzard stated repeatedly they were aware of the design challenges facing them with StarCraft 2 considering the dedication of the fan base.
If they could release StarCraft 2 this year, that would blow my socks off.

Poll: StarCraft 2 03:15 am - Robert 'Apache' Howarth - Games: Real-Time Strategy (17 comments)
This week's VE poll asks, Whatcha think about StarCraft 2? Vote on your right!

Results of last week's poll went pretty much as expected:

How much do you loathe Macs?
10 [1468 votes] (PC Guy!)
8 [337 votes]
1 [317 votes] (Mac metrosexual!)
5 [220 votes]
7 [212 votes]
9 [198 votes]
6 [143 votes]
3 [103 votes]
2 [67 votes]
4 [63 votes]

StarCraft 2 Cinematic Trailer 03:12 am - Andrew Burnes - Games: Real-Time Strategy (32 comments)
DivX and weird AR make my day a challenging one:

Update: I was dissatisfied with the low resolution of the front-page video so have posted a high-res version here.

StarCraft 2 Artwork Trailer 03:10 am - Andrew Burnes - Games: Real-Time Strategy (3 comments)
Official gameplay trailer tomorrow.

StarCraft 2 Q&A; 01:50 am - Robert 'Apache' Howarth - Games: Real-Time Strategy (4 comments)
Pillaging the official StarCraft 2 website turned up a little hot FAQ on FAQ action for our new favorite upcoming RTS:

What will StarCraft II's story line be? Will any of the characters from the original StarCraft make an appearance in StarCraft II?

It's a little too early to get into details on the story. Once we're able to discuss the single-player campaign in detail, we'll also share some exciting information about the story line for the game.

How many cinematic cut-scenes will be included?

We know that StarCraft II players will expect to see some Blizzard-quality cinematic content in the game, and we have definite plans to include multiple cinematics, starting with a cinematic intro. We'll provide further confirmation once final determinations have been made. How many races are in StarCraft II? In StarCraft II, players will see the return of the Protoss, Terran, and Zerg races. Our goal is to ensure that all the factions in the game play even more distinctly from one another than in the original StarCraft, while still maintaining the fine balance that helped make StarCraft such a classic.

We're also introducing a number of new units to each race, as well as modifying some of the familiar units returning in StarCraft II. With these design refinements and the new features we have planned for the single-player and multiplayer elements of the game, StarCraft II will offer a next-generation StarCraft experience.

StarCraft II has some big shoes to fill - is there added pressure in developing a follow-up to one of the most beloved games of all time?

We recognize that the bar is set pretty high, but this type of pressure is not new to us. Warcraft III had to follow in the footsteps of Warcraft II, and Diablo II had to follow the original Diablo. Creating a StarCraft game that's bigger and better than the original is definitely a big challenge, but it's one that we fully intend to meet and exceed.

Will the game be released in multiple countries? Will the release be simultaneous? Which countries and what languages will the game be localized in?

Our goal is to release the game simultaneously across the world in multiple languages. As we get closer to release, we'll have more details to share.

Will there also be an expansion, and if so, what features will it contain?

Our focus has been and will continue to be on developing and refining the core StarCraft II experience, so we haven't really had much time to consider what types of things we would include with an expansion for the game if we were to do one.

Will there be a console version of StarCraft II?

StarCraft II is being developed for the PC. We have no current plans to bring the game to any console platform.

Will Battle.net be overhauled? Will there be new features?

There will be some exciting new changes and features to Battle.net that will help us ensure that StarCraft II will be the ultimate competitive online real-time strategy game. We're not quite ready to discuss those features at this time, but we look forward to getting into more detail in the future.

Will we still be able to play the original StarCraft on Battle.net after StarCraft II is released?

Yes, you will.

Will there be clan management?

We're not quite ready to discuss specifics related to Battle.net at this time, but we look forward to doing so in the future.

What steps are being taken to prevent cheating in multiplayer games?

We don't want to tip our hand to the people who may try to cheat on Battle.net, so we can't go into too much detail, but rest assured that security is one of our top priorities as we redesign and overhaul Battle.net, and we will take every precaution to ensure fairness in our online games. We've taken an aggressive stance against cheating in all of our games, and our players have overwhelmingly supported us in that, so we don't have any intention to make any changes in that regard.

How much will StarCraft II cost? Where can I buy this game?

Pricing and availability will be determined and announced much closer to the release date.

What will StarCraft II's rating be?

We are aiming for a T-rating in the US, and similar ratings elsewhere in the world, but those details won't be finalized until we get closer to release.

Will there be a closed or open beta? How about a trial or demo version?

Decisions related to beta testing and trial or demo versions are usually made further along in the development process. We don't have any details available on these topics at the moment, but we will be happy to share the news once final decisions have been made.

Will there be a collector's edition?

Decisions related to the types of retail packages available will be made much closer to the game's release date.

What are the system requirements for StarCraft II?

We'll have more details on specific system requirements closer to the release date.

Will the game run natively on Windows Vista?

StarCraft II will be fully compatible with Windows Vista, as well as XP. We'll have more details on system requirements closer to release.

Will StarCraft II be available on Mac simultaneously with PC?

As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously.

Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?

The game will be compatible with DirectX 10, and we're still considering whether there will be exclusive DirectX 10 graphic effects, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.

StarCraft 2 Gameplay Movie 01:34 am - Andrew Burnes - Games: Real-Time Strategy (13 comments)
Hopefully we'll get some 'proper' footage soon:

StarCraft 2 Screenshots & Announcement 12:45 am - Robert 'Apache' Howarth - Games: Real-Time Strategy (37 comments)
As you might've read already, Blizzard has formally announced StarCraft 2. Here's the oh-so sexy press release and some of the first in-game 1600x1200 screenshots.

SEOUL, South Korea - May 19, 2007 - Blizzard Entertainment today unveiled StarCraft II, the sequel to its award-winning real-time strategy game StarCraft, at the 2007 Blizzard Worldwide Invitational event in Seoul, South Korea. The announcement took place inside the Olympic Gymnastics Arena, in front of thousands of attendees, who received a presentation that included a StarCraft II cinematic trailer and a gameplay demonstration by the development team.

(Click to Enlarge!)

Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.

"With StarCraft II, we'll be able to do everything we wanted to do with the original StarCraft and more," stated Mike Morhaime, president and cofounder of Blizzard Entertainment. "We recognize that expectations are high following the long-running popularity of the original game, but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that StarCraft players and strategy gamers worldwide will enjoy."

StarCraft II will include a unique single-player campaign, as well as fast-paced online play through an upgraded version of Blizzard's renowned online gaming service, Battle.net. In addition, the game will come with a powerful, full-featured map editor that will put the same tools used by Blizzard's designers into the hands of players.

Blizzard is developing StarCraft II for simultaneous release on the Windows and Macintosh PC platforms. Further information about the game, including details on the single-player, multiplayer, and map-editor features, as well as system requirements, pricing, and availability, will be announced in the months ahead. To learn more about StarCraft II, please visit the official website at www.starcraft2.com.

Big smooches to PC.IGN for these three spaceship screenies.

Sooo... Good, bad, ugly? What do you guys think?

In Other News... 12:01 am - Robert 'Apache' Howarth - In-House: In Other News... (3 comments)
World of StarCraft, my Aunt Fanny. Good game Computer & Video Games, good game. May the Queen excommunicate the lot of you scoundrels for trying to pass that rubbish off.

 
 

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