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2007-02-01 00:00:00.0
Game of the Month: January
It's a battle to the finish for our two nominees. Which title wins the war?
Missing in Action: The Lost Games of Xbox
The final fate of B.C., The Red Star, Sudeki 2 and more.
Blog: Introductions
Introducing the team leads in charge of the upcoming Tom Clancy's Ghost Recon Advanced Warfighter 2.
Blog: Identifying Friend from Foe
Graphics Lead Tom Holmes lets us in on the visual touches that are put on the various models in Shadowrun.
Winning Eleven Winning Matchups
We pair Liverpool and Juventus in a dream match and take HD video to boot.
2007-01-31 00:00:00.0
Xbox 360 Coffin Review
Our console coffin arrives--the heart-wrenching story.
Blog: Who's Your Witch?
Atari's Matt Rush and Jeremiah Cohn let us know what it's like to wrap up production.
Blog: The Vision of Crackdown's Weapons
Weapons are the special of the day in this addition to the Crackdown blog.
2007-01-30 00:00:00.0
GRAW 2 AU Interview
We hear all the good stuff straight from the muzzle of the development gun.
UEFA Ultimate Team Journal
Day One: Our team sucks. Inside EA's quirky new career mode in Champions League.
Top 10 Tuesdays: Underrated and Underappreciated Games
They might be gone. They might be forgotten. But they shouldn't be.
2007-01-29 00:00:00.0
Blog: Ultimate Team Mode
Associate Producer Chris Coates discusses the new feature for UEFA Champions League 2006-2007.
2007-01-28 00:00:00.0
Battlestations: Midway AU Interview
Unleashing a salvo of questions on the game's producer.
2007-01-26 00:00:00.0
IGN's Xbox 360 Predictions: 2007 Edition
Illuminate your new year with our 2007 forecast.
Peter Moore: The Tattooed Man
The Xbox VP reveals one PS3 feature he'd hate to have for 360.
The Enemies of Earth Defense Force
The invasion is coming.
Blog: Sounds From The Future
Project Director Casey Hudson talks about how the music for Mass Effect came to be.
2007-01-25 00:00:00.0
Blog: The Ice Bucket
Director Denis Dyack looks at the past and the future of Too Human.
2007-01-24 00:00:00.0
Blog: City Life
Level and Mission designer Steve Iannetta brings us into the loop of creating the setting for Crackdown.
2007-01-23 00:00:00.0
Top 10 Tuesdays: Books That Should be Games
Millions of authors have been published, but what books would make great games?
Blog: Create a Player Q&A;
Producer Mike McCartney answers a few questions about the create-a-player feature in NBA Street Homecourt.
2007-01-22 00:00:00.0
Most Anticipated Games of 2007
In a year filled with promise and heavy hitters, which games rank the highest?
2007-01-19 00:00:00.0
Mass Effect Interview
Tons of details on everything from morality to online functionality.
2007-01-18 00:00:00.0
Castlevania: The Retrospective
IGN celebrates 20 years of vampire slaying.
Battlestations Midway Demo Guide
War is hell. Check out these tips and we'll get through it together.
Tetsuya Mizuguchi Sounds Off
Q Entertainment's legendary developer talks Every Extend Extra, nurturing new talent and the studio's future.
2007-01-17 00:00:00.0
Call of Duty 3: Maps of Valor
Activision returns to the original Call of Duty with five new Xbox 360 maps; first details and screens.
Next-gen Graphics Roundtable
Where do we go from here? Pandemic weighs in.
Blog: Crackdown Character Design
Art Director Jeff Cairns fills us in on what it took to bring the characters of Crackdown to life.
2007-01-16 00:00:00.0
Top 10 Tuesdays: Movies That Need to be Games
Not all licensed games have to stink... and certainly not these.
The Xbox 360 Games of Winter 2007
What's on tap for this season?
2007-01-15 00:00:00.0
Flock Talks UFC
THQ executive VP waxes on about mixed martial arts.
2007-01-14 00:00:00.0
AU Developer Day: Pandemic Studios
Any company with a UFO in their foyer is alright by us.
2007-01-12 00:00:00.0
Blog: Powerful Magic. Massive Guns. Extreme Destruction.
Product Manager Jeremiah Cohn lets us in on some marketing techniques used for Bullet Witch.
IGN Xbox Editors' Top 10 of 2006
Doug, Jon, and Erik chime in with their favorites of 2006.
2007-01-11 00:00:00.0
CES 2007: Xbox 360 Continues to Evolve
What to expect in the coming years.
2007-01-10 00:00:00.0
Game of the Month: December 2006
Will Pimp My Ride take it home or is there a surprise winner? (Hint: it's a surprise.)
Blog: The Look of Crackdown
Art Director Jeff Cairns takes us through the process of Crackdown's visual design.
Gears of War Map Pack Impressions
Old Bones and Raven Down: Are they worth the free download? Um, yes.
2007-01-09 00:00:00.0
Test Drive Unlimited Developer Diary II
Get an inside look at the development of this open world racer's Hardcore mode.
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