I'm testing out Chef schematics in combination with additives. I've not found anything broken with them. There are so many combinations that I am unable to test them all, prior to making a decision to put them into the expertise tree (IE: they are not a final solution, yet).
If you know of any broken schematics due to these additives, please post which ones are broken and how they are broken. Simply stating "this is broken" is not very constructive...
All other posts will be ignored as I'm not looking for any other information in this thread.
From time to time reminders about keeping your account secure are a good thing. So here is SOEs policy about Account Security and some useful tips on how to keep your account secure.
As the population of online internet gaming increases, so do issues regarding stolen or compromised accounts, and/or accounts that have been transferred from one player to another in violation of the User Agreement. This also applies to the amount of issues relating to Accounts that have had their login information "shared" with friends, relatives, and Guild members. These issues (and the time it takes to investigate and attempt to resolve them) hugely detract from the time that SOE's Customer Support staff have to provide quality customer service. Accordingly, SOE must remind all customers that:
(1) Account security is the responsibility of the account owner. This includes password protection, running virus checks, disabling file sharing, or any other means of checking that the owner's account has not been stolen or compromised.
(2) Any and all stolen, compromised, or shared accounts that are reported to SOE may be *suspended* in order to conduct an investigation and prevent further malicious acts upon the accounts in question. If characters on the account are deleted maliciously by someone, or items and coin removed from a character, a Customer Service Representative may offer a "character-restore." This will restore the player's character to its most recent backup if a backup is available. Experience points, items, etc, that are lost due to this type of character restoration will not be reimbursed. Please understand that once characters are deleted from an account, SOE does not guarantee they can be restored.
This character-restore service will only be offered once per player account. Subsequent occurrences of character deletion or item/coin/experience loss due to account theft, compromised accounts, or sharing of account information will not be reimbursed.
If a player account has been stolen or compromised, he or she must first recover the account by following the Account Recovery Procedure (detailed here) and then submit a Customer Service help-ticket immediately. Note: Due to the availability of character backups, Customer Service may be unable to help if the request for assistance is not received within a reasonable amount of time.
(3) Any customer found to be involved in an account theft may have any and all of his/her accounts banned. Prior to taking any action against accounts reported as compromised, SOE will conduct a thorough review of the accounts and determine the appropriate course of action. Accounts will only face disciplinary action based on information gathered through our investigation and not as a result of external allegations.
Account Security Tips
We strongly recommend that you change your current password periodically and keep your registration information updated including choosing a secret question if you have not already done so. Please make sure that you have provided us with your current and valid email address, we will use the email address on record to notify you of any changes or activity regarding your Station account and in retrieving lost passwords (this email address will not be used for marketing purposes unless you specifically opt-in for newsletters and announcements.)
Please remember to NEVER give out or share your Station name or password, including with friends and Guildmates.
Account security reminders:
· Use a unique Station name
· Use an alpha-numeric password consisting of at least 8 characters, a mix of letters, numbers and special characters is best.
· Never use the same word for your Station name and password
· Always create a secret question when prompted (this allows for quicker password recovery and confirmation when needed)
· Keep your registration information, including current email address, up to date in so that we can contact you regarding your account and for retrieving lost passwords.
One last thing to remember, SOE will NEVER ask for your password. If you ever encounter someone claiming to be from SOE in the game, by phone or in email that is asking for your password, do not give it to them!
Real life first name: Jessica
Forum handle: Cynful
Main Character name: Cyn Ful
Server: Kettemoor
Player Association: Oppresseurs De Mal (Oppressors of Evil)
Where in the real life world do you live? Portland, Oregon
How long have you played Star Wars Galaxies? I purchased the game on the day it was released but I could not play until I got a better computer. Therefore, I started playing about a month or so after the game was released.
What other MMOs have you played? Star Wars Galaxies was my first MMO, but I have tried World of Warcraft and Guild Wars.
What type of work do you do? I am a Product Testing Analyst Manager.
How long is your typical gaming session when playing Star Wars Galaxies? I used to play about four to six hours a day and some days I would play all day. In my opinion, the real world interferes too much with my playtime.
What does a typical Star Wars Galaxies day consist of for you? Playing Cyn, I PvP with the Guild or do a few city things as Mayor of Karma on Talus. I help a lot with quests/missions and travel to Mos Eisley to give stuff away to players who I feel are actually new or in need. I have alts in a different "sister" guild and I am the Guild Leader there.
Chapter 4.3 "Armed and Ready for Action!" Publish Notes, January 4th
Combat
Bug Fix: Being incapacitated while mounted on a vehicle will now correctly remove the buffs from the player.
AI: Creatures will no longer attempt to reveal or attack targets that are cloaked through walls and floors.
Heavy Weapon ground targeting should no longer reveal cloaked characters.
/whisper and other forms of "directed spatial" commands should no longer turn your character to face a nearby cloaked character.
Galactic Civil War
Officer ranked GCW armor sets and weapons will no longer be unique so that you may display them in your house.
The Imperial White Spec Ops Armor Gloves will now actually be white instead of black.
The owner of a faction base will no longer be able to destroy a faction base by using the Destroy Structure option while enemy players are in the facility in order to prevent successful attackers from receiving their GCW point rewards for destroying the base.
Note: Enemy players can still blow up the base by slicing the terminals while players are inside the base.
Player bases will no longer grant GCW points if they are destroyed by the owner.
Profession: Medic
Corrected an issue with Stasis that allowed it to be useable at any range, rather then its intended 48m range.
The volume on many medic sound effects has been reduced.
Profession: Smuggler
The delivery timer for the "Delivery to Isbel" has been increased from 6 minutes to 12 minutes.
Profession: Spy
Fixed an issue that would sometimes lock the action bar when clicking Snipe.
Expertise: Without a Trace cool-down should now be 3 minutes with expertise.
Expertise: Using sneak no longer adds 10 seconds to the Without a Trace cool-down.
Expertise: Fixed an issue that would prevent Without a Trace and Smoke Bomb from properly activating.
Targeting
The target status window now always displays the intended target (the green bracket target) as it did prior to Chapter 4.
There is now a new option to enable a secondary target status window which displays the mouse-over target. The option, which is off by default, is in the Interface section and is called "Show a second target status window for the mouse-over target".
The default location is to the right of the existing target status window but can be moved where ever you would prefer. As a result, the default location of the Quest Helper was moved to right side of the screen just under the radar. Your existing layout should not be affected, but the new target status window may need to be moved.
Tip: If you want to re-locate the new targeting window on your screen, the easiest way to do it is to target yourself (/tar self). That way it will stay on the screen and make it easy to click and drag it to where ever you like.
User Interface
Expertise: The Expertise window has been modified so that the requirements are completely displayed.
SOE games EverQuest II, Vanguard, God's & Heroes and Star Wars Galaxies are all featured in a unique MMO Calendar for 2007 with 100% of sales proceeds benefiting St. Jude Children's Research Hospital Charity.
SOE games EverQuest II, Vanguard, God's & Heroes and Star Wars Galaxies are all featured in a unique MMO Calendar for 2007 with 100% of sales proceeds benefiting St. Jude Children's Research Hospital Charity
This unique 12-month calendar features the original artwork of some of todays hottest and most anticipated upcoming MMOs, each dedicated to its own month. As if that is not exciting enough, the artwork has been signed by the developers of your favorite games as well!
It is also with great pride that 100% of the proceeds from the sale of this amazing calendar go directly to St. Jude Children's Research Hospital, helping them in the battle to save the lives of children all over the world! Discoveries made through research at St. Jude have completely changed how children with cancer and other catastrophic diseases are treated; giving them hope they did not have before. Is there a better cause to support than helping make ill children better? We don't think so either!
All of the development teams have been simply amazing to work with in putting this together and fully support the incredible work St. Jude does every day. To join us in the fight to save our children and get your MMO Calendar 2007 please visit http://www.mmocalendar.com/.
(A PayPal Account is NOT required; PayPal will accept Credit Cards, e-Check, Bank Transfers etc. through the payment system with no PayPal account).
Star Wars Galaxies Vault is glad to announce that it is seeking to expand it's news staff. Do you enjoy listening to the community's podcasts or attending player run events? Even if these experiences are new to you we'd love to have you aboard.
Benefits for doing work for the Vault include a custom title after 14 days of service and VIP access on the VNBoards after 30 days. Help make SW Vault the best SWG resource by applying today. To apply please contact the site manager.
We've got a brand new calendar for your desktop. It's a planet from Galaxies with a Stars Themed calendar. We've got it in two resolutions. Click below to download:
800x600 1024x768
Topic Of The Week: Entertainer Wanted[ Comment ] Print News | Mail News | Category: News This week's topic of the week focuses on the Entertainers and their class. We want to know what current Entertainers are doing to keep themselves busy. What do you think of the currently planned expertise system for the class? Let us know please.
We got back together after a couple of weeks off to bring you the year in review show. We also talk about what we did for Christmas and what we would like to see from SWG in 2007:
Gihren couldn't keep his mouth shut this week and that is a good and bad thing. It is good because it made for interesting discussion. It was bad because it made the show a PG-13 rating.
During this holiday season we spend time with our friends and family, celebrate religious events, and or look forward to a certain jolly elf to bring us gifts (no, not Brenlo ). There's one other thing needed to really put you in the holiday spirit... The "Yivvits & MrBubble Holiday Extravaganza 2006" podcast!
This year we revisit our favorite (and only) Star Wars Christmas album. Listen along as 3PO teaches R2 how to sing, the workshop droids finally figure out what to get a Wookiee for Christmas, and 3PO performs a thoughtful reading of "Twas the Night Before Christmas."
Most large companies have some sort of holiday gathering and we assumed SOE is no different. Our assumptions were confirmed when we obtained a super top-secret recording from the event. Smed and Helios exchanged "secret Santa" gifts; need we say more?
We sum up our personal feelings about SWG for 2006 and discuss what we'd like to see happen with the game in the coming year. Finally, we exchange gifts and are humored (or possibly horrified) that we both got each other... Nah, you'll just have to listen to find out!
With the holidays wrapping up the news flow has been a little slow. That doesn't mean we haven't posted some great stories this week. Check them out below!
Weekly Wallpaper This week we posted a great wallpaper from the Battle of Endor. If you're looking to replace your wallpaper this is an excellent choice.
Community Watch: Resetting The Economy? This week broight some comments from Thunderheart regarding the games economy, inflation and crafters. This is probably one of the most important stories to come out this week.
Topic Of The Week: New Year's Hope This week we asked you what your hopes were for the new year. There's still time to sound off on this great topic!
Featured Event: New Years Eve Gathering This week the community decided to organize a multi-server gathering for new years eve. This could be the biggest show of support for SWG from players since the launch of the NGE.
Featured Event: New Years Eve Gathering Print News | Mail News | Category: Community Several players have expressed interest in a proposed New Years Eve gathering around Force Village. Some players take this as a protest against the recent changes while others take it as a sign of support for the community. Either way if lots of players show up to this could be a great way to end 2006.
Please join me to complete a circle of players around the Village on every server to show we care for this game and we want them to make this game the way we like it! Give the game back to the active players and remove the remains of the players and cities departed and abandoned long time ago. Give us more quests, more PvE, more action and more space in space and the planets.
Featured Event: Weekly RP Print News | Mail News | Category: Community We've got details on a weekly roleplay even taking place on Sunrunner. If your in to music, meeting players or just hanging out this could be the event for you.
Name of Event: Luau at The Tropico -RP-
In-game Contact: Tamlee (Club owner), Mayor Arielina, IrvTheMongral
Location: R'n'R Retreat -RP-, Rori ( 4548, 411 )
Date: Every Tuesday Time: 7 pm PST / 8 pm MST / 9 pm CST / 10 pm EST
Description: This is a weekly roleplay part at the Tropico Cantina. It's a chance to meet, chat, dance & play music. We want everyone to have a fun time, relax & enjoy themselves. As such we ask everyone to be respectful, no matter what faction you are and please leave your weapons home. Thank you
Wallpaper Of The Week[ Comment ] Print News | Mail News | Category: Site Features We've uploaded a brand new wallpaper for all you Star Wars fans out there. This wallpaper is from the Battle of Endor. This wallpaper is available in two sizes below.
New Poll - Biggest Story of 2006[ 6 Comments ] Print News | Mail News | Category: News With 2006 drawing to a close we'd like to hear from you. What story do you think had the biggest impact on the Galaxies community in 2006? Sound off by voting in our latest poll and watch out for our year in review special in a few days.
Topic Of The Week - New Year's Hope[ 1 Comment ] Print News | Mail News | Category: News The holidays are almost over and we'd like to know what you are planning for your in game experience for the new year. We'd love to hear what kind of events you are planning, what you would like to see happen in the community or the course of the next year. Let us know by hitting the comment button to the right.
Community Watch: Reseting The Economy?[ 9 Comments ] Print News | Mail News | Category: Developer Comments Thunderheart has posted an interesting look at the game's credit and inflation problems. Well this doesn't necessarily offer a solution to the inflation problem it certainly brings to light that the developers acknowledge that this is an issue. We've copied his post below:
I agree. Inflation* is an issue, but it's not something technology can solve. Even if credits were somehow "balanced", it wouldn't change the dynamics of the players in the economy - - which ultimately drives everything.
The problem I see now is the same problem as its been throughout the entire life of the game so far. Earning credits is a number game like any other part the game. Those folks that are real good at it power game the "credit game" and there are a few folks who have amassed impressive fortunes.
And like before, the top percentage of crafters are selling rare items to the wealthiest players. However there are many players who simply who have no interest in focusing their game play on earning credits. As such, they can't buy all the top priced items.
Sure they can make a fair amount of credits, but to buy the stuff you need, you can really blow through a lot of cash real fast because of the high prices (high prices that are driven more by an impression of the market than the market itself).
And since the virtual economy has no where near the amount of economic controls that that the real world economy has, the virtual economy is much more vulnerable to unsubstantiated impressions of the state of the economy.
An example would be that if everyone believes that a particular high prices is "the going rate", people raise their prices to keep up with the Jonses. In the real world prices would fall a bit so that people could take advantage of the market, move stock and then pay the rent on their stores, pay their emplyees, etc. The market forces that are in the real world just don't exist virtually.
What I see is a lot of people selling a whole lot of items at incredibly high prices and then wonder why no one is buying them.
Then I see other good natured merchants sell items at good prices, reasonable prices. In a very short amount of time, a merchant power gamer comes along, buys their entire stock and then puts it on their vendor at incredibly high prices...that few people buy.
There are certainly a whole lot of angles to this discussion, but one thing has remained constant throughout the history of galaxies and that is merchant power gaming drives the price of items more than inflation.
Just my two cents and a holiday wish for an interesting and exciting holiday discussion.
Happy Holidays!
* The definition of Inflation Imusing here is basically: An increase in the amount of currency in circulation, resulting in a relatively sharp and sudden fall in its value and rise in prices: it may be caused by an increase in the volume of paper money issued or of gold mined, or a relative increase in expenditures as when the supply of goods fails to meet the demand.