November 13, 2006 - It can be difficult to measure the worth of a ported title to a newer, more powerful console. Inevitably, people will make comparisons to the previous version, gauging if the transition to the new system is any better (or different) than the original game or if any glitches or bugs have been fixed between versions. Most importantly, fans will want to know if they're missing anything by not buying the game again. In Sony's case, their first party basketball title, NBA 07 came out less than two months ago on the PS2 and PSP, and it's helping to lead the charge onto the basketball court for the PS3. But is this version of Sony's basketball title any better now that it's made the leap into the next generation, or should this game be benched for poor play?
Getting Ready For the Season
Apparently, the athletes in NBA 07 paid attention in digital training camp when they made the transition from the current gen to the PS3. Simply put, both your teammates and your opponents are much smarter than they ever were on the PS2. Players now actively run their assignments as if they're actually playing basketball, closing down lanes and sticking tight to their man or their zone. A lot of the defensive issues, such as approaching an offensive player on an angle or immediately taking yourself out of the play on steal attempts, has been addressed. Now, your players will slide in front of the defender and either put a body on them or throw their hands in their face, slowing down or stopping fast breaks and making quick jump shots much harder. What's more, the AI will start to decipher what you like doing a lot faster than before, forcing you to change up your tactics during transition play. If you like perimeter shooting, they'll start doubling up on the wings, which will make you pass the ball inside.
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Speaking of shots, the colored shot meter that Sony's basketball series has become known for has been adjusted slightly to take advantage of the speed and power of the PS3 itself. The color meter hasn't changed at all: players releasing the shot button while the meter is in the red are still more likely to miss their attempt than actually make it, while yellow is closer to a fifty-fifty chance and green is almost guaranteed to go in. The timing for the meter, on the other hand, has been tweaked. Whereas the PS2 version had a small hitch before the meter started filling up, the PS3 version of the game starts building immediately, forcing you to adjust when you're going to release the shot button. It will probably take a couple of missed shots to get accustomed to the improved meter, but once you do, it'll definitely feel smoother than before. In fact, you may find that capitalizing on the included Smart Shot indicator (which gives you a heads up on the best time to take a shot) or the Rebound Hot Spot (which lets you know the best time to go up for the rock) is easier thanks to this redesigned shot meter.
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