Now this is a little build I had fun making while I was still waiting for the game. Now, he's not really a pvp-build, and there are probably a lot of booring caster-shielders who would fare better than him. But who cares? This build is incredebly fun to play! At lvl 20 he does 200+ damage-crits regularily almost every round, even without magic items, and with superior cleave he's like a living, breathing area-attack! I'd play him just for the people screaming "OMG HAX" when they see the ridiculously high damage floating over their heads. Ahhh... Wonderful. So here it is, enjoy :D
If you'd like to submit your own strategy on anything related to NWN2 please do so here and we'll put it in the spotlight.
If you have an idea to share with the community or would like to inspire a module maker to create something you're dreaming about, then enter it and we'll post it here. Thanks to the people who have done so already.
Tiefling Cateyes by Damien(PC Parts) - This will add "cateyes" for your Tiefling characters. Simply put the files in the Override folder of your nwn2 directory - et voila
Huge Cave Tileset v1.0 by Demarii(Tilesets) - A modified version of the Cave Tileset released with the game. It features ceilings high enough to allow builders to create Dragon Lairs, Giant Caves, and Underdark type settings with large buildings underground, and a new Cave Entrance Placeable that has been retextured to more closely resemble the cave textures so you can place large doorways and entrances/exits where needed. A list of know
Coastal Tower by BoomStick(Exterior : Castles) - A tower, perched on cliffs, overlooking the ocean with a small trail down the bluff as the only exit. Small area with light ambient sounds and placeables, credit if used please.
Peaceful Home by _FlyingPig_(Exterior : Other) - This is going to be my starting area on my upcomming module. Its pretty small, I dont realy know how to describe the prefab. I think my pictures tells about it better then what my bad english can do : ) I also want to give a big thanks to Gilthonym for the nice Don't Panic: The Hitchhiker's Guide to the NWN2 Toolset Tutorial. I would never have started with the toolset without that ...
ContextMenuPartyRoster by Kamiryn(Minor UI change) - The Context Menu Party Roster (CMPR) adds a new node 'Party Roster' to the player context menu. The new command opens the Character Selection GUI screen and thus allows you to exchange party members without leaving the Sunken Flagon inn or crossroad keep. Installation is very simple...
[D.T.E.] Better QuickChat UI by [D.T.E.] LuCif3r(Minor UI change) - Enlarged Quickchat Window(NWN1 style dislog box); Colored Speaker's Name, Ease to notice; Change the color of Player's Options to Gold.
Riverdale by Rascal(Persistent Worlds) - This is a PW Ive been making since the pre-sell toolset came out. It has alot of good features in it which will be mentioned at a later date. Right now its a Forgotten Realms project that takes place in an area long since visited. This gives me an edge on things when building as I have a structure to go by...ie..FR, but I dont have to conform to any set design or layout of the land.
Community Change Well, I'm happy to say I have been inundated with people volunteering to help out. I think it's safe to say that we don't need any more applicants at this time.
Hopefully we will be able to make an announcement soon.
Thanks to everyone that have applied and thanks to the coomunity for being so supportive of them.
Charles Mead - NWN2 Lead Scripter, Obsidian Entertainment -
Question about gc_local_int and gc_local_int You can use the value of any of the TARGET constants defined in "ginc_param_const". For example you can use "$PC_SPEAKER" (without the quotes).
facelifting nwn The DLA horses are done as tails and its the same system as robes/wings/tails/cloaks, that is, another model laid on top, so it doesn't matter if it's skinmesh or not, it just displays the model and plays the appropriate animation sequences when the master model object (the PC) plays it.
So your head-as-tail skinmesh should work for the jaw, not sure why tlknorm wouldn't be moving the jaws. I guess check your hierarchy object names and animation keys again?
Missing Votes for Hall of Fame[ Comment ] Print News | Mail News | Category: NWN - Site Features Here are some of the entries that are short of the 25 votes needed to be considered for the Hall of Fame. If you've downloaded any of these files, please visit their pages and rate them. Getting feedback from the community is very important to content authors and ensures that they continue to produce more for you to download.
The Tectonic Dragon is a heavy-duty melee build that capitalizes on what's arguably the most powerful melee feat in the game right now - Knockdown. It utilizes the red-dragon disciple to maximize strength, which in turn increases the difficulty of your knockdown checks. It can literally knockdown CR 20 dragons on a fairly consistent basis (Reds drop about 20% of the time, blacks about 50%).
If you'd like to submit your own strategy on anything related to NWN2 please do so here and we'll put it in the spotlight.
1) Will you, with the future patches, improve the NWN2 SP campaign? For example the romances, not so deep as the ones in Baldur's Gate... or the influence you can have on your party members. If not will you improve these things in the plot of expansions to come?
Our focus with patches is not on the campaign itself, but more on adding and improving on already existing features to improve the overall gameplay experience in our campaign, user campaigns, persistant worlds, etc.
The interview will actually last for a few days in a question and answer style format. Thanks to Cattaneo for the heads up.
Wolfguard Mountainpass by Elvered(Exterior : Mountains) - Snow-covered mountaineous transition-area with a frozen river, a waterfall and an entrance to the looming peaks above. Snow-texture is not included. Install one yourself and swap the erroneous one. I regretfully don't know how to include terrain-textures in a hak-file. Does anyone at all?
Fallen Goddess: Ebha by B.B.(Exterior : Other) - Lore: ------------ In life, the Goddess Ebha (Gaelic of Eve, meaning alive, living) battled to protect her world when it was still boiling in formation. In eternal repose, her body forms the boundary between lands while her towering hand holds a guiding starlight to her loch bed in Glenn Toirbheart. To the west lies a harsh, ever-changing desert. To the north, chaotic highlands sprawl from ....
Solace by Tanthalis(Exterior : Town) - To the best of my abilities, using the new toolset, this is the ground level of Solace. The map is based off of the Atlas of Krynn, and is as accurate as possible. This version of Solace is not good for Servers as the area size is way to big, however for a Single Player Module, it would be good. It could use minor touch ups here and there, mostly with the texturing of the map.
Working Sundial (Meridiana Funzionante) by Patcha(Placeable Item) - ENG Working Sundial This zipped file conteins a .erf file to be imported into your module. Importing the .erf file, you'll add 3 script files and 3 placeable blueprints. The three script files are the next: - pat_sundial_time_eng : conteins scripts that let sundial give you the English time. - pat_sundial_time_ita : conteins scripts that let sundial give you the Italian time. - pa
Uber Chars by SpyHit(Level 15-20) - A few Uber Chars, none of them special good, but they will give an idea of what a Uber char is. The idea with a Uber Char is not to play the singleplayer campaign, that would be pointless, it's not for playing on legit servers, infact it's impossible to join a legit server because the most certain has legit item restriction and legal character restriction on(If not they should:P).
"Hey, you got IGIPE in my character customizer!" (Module Related / Announcement)
styzygy and hohos have merged the Pretty Good Character Creator/Customizer (PGC3) with the In-Game Item Properties Editor (IGIPE).!
Thanks for the news. You can add your own news items and they will be posted at the next update.
Gamer's Retreat - Luau CEP 2.0 Nordock (CEP-2.00 Requires Community Expansion Project)
This is a heavily modified version of the public release of Richterm's Nordock. In addition to 100-200 new areas and Epic level monsters, the ATS crafting system is heavily enhanced, uses the current versions of DMFI and HCR, Shayan's subrace system and Jasperre's AI system and much, much more!
This is a continuation of the long-running Hawaiian Luau server. This world is devoted to players of all types, so social, roleplayers, and hack and slashers are all welcome, just as long as they respect each other's rights.
Also, the server is hosted commercially, and is virtually lag-free!!
If you'd like your game world promoted, enter it and we'll post it here. Thanks for the news.
nwn2_deities placeables.2da appearance.2da loadscreens.2da tiles.2da (actually, it was the the .set files, but this is the NWN2 equivalent) Tilesets.2da ambientmusic.2da trees.2da armorrulestats.2da
Could you all explain the strrefs vs. labels thing a little more?
Thanks
More:
Are you kidding? First, I doubt anyone here would have a complete list, as that would imply that we tested every function under every condition. Yeah, maybe you're implying that would be too hard for you to do as well, but seriously...
I have seen on many threads that people have compiled a list of things that were not working as expected. I was hoping for that here.
No offense, but before you start adding new calls, maybe you all could fix the ones people are reporting as broken? Unless people are wrong and they're not broken, in which case feel free to point that out to us. Additional features are wonderful and all, but *please* fix the broken ones that have been reported first, m'kay? The last thing I'd want to see is fixes held up because you (that would be the plural, meaning Obsidian) is holding up those fixes because you're adding new stuff. We're flailing here working around bugs.
You're right. Unlike the other forums, I mistakenly left the request for things that needed fixing off this post. We are attempting to fix the issues, but without a list of those issues it will take a while. My attempt was to get feedback from you guys so we could get some fixes in for scripting. It's just going to take a while to dig through all the individual posts.
More: The reason I asked for one thing is because based on a lot of experience, trying to get a prioritized list from 100 - 1000+ people is like herding cats. I also can't take a list of 100 scripts to the devs and tell them all of these need the highest priority.
So, by asking for only a single item it is much easier to find out what the top issues actually are. It doesn't mean we will only fix one script or add one feature. It means we have a clearer focus on what is important to the community. Best of all, it consolidates the biggest issues into one thread, which means we can actually find it, refer to it and manage it. These forums are so huge it's unrealistic to say that we will be able to read every single post, no matter how hard we try.
Game development is like a strategy game. You have to work with a limited amount of resources while trying to get the "biggest bang for your buck." There are a lot of areas in NWN2 so that makes things much more difficult. We have to spread our resources out over all the areas of NWN2. If we were to solely focus on the DM client or the UI, the people interested in scripting improvements and other areas of the game wouldn't be very happy.
So, from time to time I will pop in here and ask for that one thing that is most important to you.
Thanks to everyone that has been posting.
George Ziets - NWN2 Designer, Obsidian Entertainment -
Orlen - recruit for the Keep Yup, you have to recruit Orlen before West Harbor gets destroyed (at the end of the Illefarn/Arvahn ruins in Act 2). Otherwise, he flees into the swamp with a few other WH survivors, and you never see him again.
Tony Evans - Senior Designer, Obsidian Entertainment -
Ok normally I just complain about the bad hairstyles for the female heroes but now thier is an emegency.
I was checking to see what one of my favorite modders, Stefan Gagne, was planning for NWN2. To my horror I found this entry in his blog.
"One thing I've been pondering is once January rolls around, my unofficial start time for a project... what do I do? NWN2 just isn't interesting me. It barely runs on my computer and the toolkit is like an alien beast compared to the one I'm familiar with." (Tuesday, December 12, 2006 , http://twoflower.livejournal.com/)
Stefan had numerous mods in the hall of fame for NWN1 including the Penultima series, elegia eternum, and the amazing Hex Coda.
Modders like Stefan made NWN1 the great game it was. Without them I don't see how NWN2 can be good. Obsidian please do some drastic quick!
With respect to the awesome mods Stefan has made with NWN1, let me offer a different perspective...
Of course people who spent 5 years becoming accustomed to the old Toolset are going to be reluctant to accept something new. If you could travel back in time to NWN1's release, you would see that many users thought the original Toolset was also "an alien beast."
I've worked with both the NWN1 and NWN2 Toolsets extensively, and in my opinion the NWN2 Toolset is a big improvement. After the initial growing pains, I'm sure people will come to love the NWN2 Toolset like I do, and perhaps people like Stefan will give it a second chance.
Regardless, I think the power and flexibility of the NWN2 Toolset will ultimately result in even more people making mods for it. So, even if Stefan does not change his mind, you can bet that there will be plenty of great mods to come developed by others.
Perhaps some of them will come from you?
More:
Thank you Tony for responding, taking the time out to address modding community malaise is appreciated. However considering you do this work for a living its quite difficult to say that your opinion on the ease of use of the NWN2 toolset is the same as your average "weekend warrior" type of Modder.
Yes, I am obviously biased. But before I started getting paid for doing this, I was also a "weekend warrior" modder.
Its your job to work with this toolset, you probably went to school for a few years in order to be able to work with these sorts of programs and systems, but your average gamming Modder has not had this luxury, and there stands my point.
Actually I studied theatre in school, so unless Euripides' "The Bacchae" can be considered the first game ever designed, I was not classically trained to fathom the complexities of modding.
They didn't have any of those new-fandangled game design courses when I went to college. Nowadays there are even high school classes on game design, such as the one pioneered by NWN Community legend PoeticCollossus, aka Matt Deller, at the school where he is the vice principal. But I digress...
Gaming modders today have access to better game design education than I did. And now (shameless NWN2 Toolset plug) they have better tools too.
Missing Votes for Hall of Fame[ Comment ] Print News | Mail News | Category: NWN - Site Features Here are some of the entries that are short of the 25 votes needed to be considered for the Hall of Fame. If you've downloaded any of these files, please visit their pages and rate them. Getting feedback from the community is very important to content authors and ensures that they continue to produce more for you to download.
World of Ugas Daos PW (Roleplaying)
Ugas Daos is a custom developed world that caters to it's players. Friendly DMs that listen to player suggestions and requests. Still fairly small in size, but have much planned. Come check us out. You will not be disappointed!
If you'd like your game world promoted, enter it and we'll post it here. Thanks for the news.
Venice by Ninthletter(Exterior : City) - Venice - The city on the water. Get lost in the twisting turning streets as you explore this sprawling city. Crystal blue waters run in the cannals as the colorful boats of the locals bob in the waves. This 16 x 16 area is a great haven for pirates and rogues. Hope you like it.
Working Sundial (Meridiana Funzionante) by Patcha(Placeable Item) - ENG Working Sundial This zipped file conteins a .erf file to be imported into your module. Importing the .erf file, you'll add 3 script files and 3 placeable blueprints. The three script files are the next: - pat_sundial_time_eng : conteins scripts that let sundial give you the English time. - pat_sundial_time_ita : conteins scripts that let sundial give you the Italian time. - pa