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What better way to get the inside scoop on up and coming Xbox games than to ask the people that make them? The interviews on TeamXbox are much more in-depth than what you�ll find anywhere else. We are hardcore gamers, after all, so we ask the questions you want to know and dig deep into the bright minds of the video game industry.
Below you'll find a listing of our latest interviews or you can search through our large archive by using the two dropdowns menus to list by date.
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The Godfather Producer Interview
September 20th, 2006
Recently we had a sit down with Joel Wade of EA's Redwood Shores studio, the game's producer, as we discussed the Xbox 360 release of The Godfather.
GarageGames Interview
August 15th, 2006
Marble Blast developer gives the inside scoop on Torque X and XNA Game Studio Express.
Fantasy Lab Interview
August 2nd, 2006
Find out how global illumination is going to change gaming forever.
NHL 07 Video Interview
July 19th, 2006
To bring you all the details on this year's next-gen hockey title, we spoke with producer Dean Richards during EA's Summer Showcase.
Too Human Interview
July 5th, 2006
Silicon Knights spills the beans on their otherworldly action title
Over the Hedge Interview
April 21st, 2006
See what Rich has to say about Activision�s latest movie-inspired title in our exclusive interview.
X-Men: The Official Game Interview
March 23rd, 2006
This summer's release of the X3 movie will coincide with the relase of X-Men: The Official Game and we spoke with the game's Lead Designer about the latest Marvel blockbuster.
The Neighborhoods of The Godfather: Brooklyn
February 1st, 2006
EA has put special attention at the recreation of the different New York neighborhoods. World Designer Steven Smith tell us everything about the Brooklyn neighborhood.
Rainbow Six Critical Hour Interview
January 27th, 2006
We talk with both Gaetan Richard, the game's producer and Yanick Piche, the game's designer, to see what they had to share about Ubisoft's latest addition to the highly successful Rainbow Six franchise.
HoopWorld Interview
January 26th, 2006
Details on the over-the-top �basketbrawl� game for Xbox Live Arcade.
TimeShift Developer Interview
January 20th, 2006
We speak with CEO of Saber Interactive, Matthew Karch, about his upcoming shooter set to launch on the Xbox 360.