The Battle for Wesnoth
The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures… more »
Download Wesnoth 1.0.2 (stable):
Download Wesnoth 1.1.13 (development):
Get Started
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FAQ
A compilation of the most frequently asked questions about this game and the project behind it.
Reviews
There were many reviews by print and web magazines. Don't hesitate to have a look at them.
News
Wesnoth 1.1.13: third 1.2 release candidate
Sunday, December 03 2006
Wesnoth 1.1.13 has been released. Wesnoth 1.1.13 is the third 1.2 release candidate. Please, test it and continue reporting bugs to get a great 1.2 release. You can read the announcement and the changelog.
Wesnoth 1.1.12: second 1.2 release candidate
Saturday, November 11 2006
Wesnoth 1.1.12 has been released. Wesnoth 1.1.12 is the second 1.2 release candidate. Please, test it and continue reporting bugs to get a shiny 1.2 release. You can read the announcement and the changelog.
New and clean campaign server
Thursday, October 05 2006
Together with the release of the first release candidate for 1.2 (aka 1.1.11) we have a new campaign server running for the new stable branch. At the moment this server is completely empty. All the content creators should upload their stuff to the new server if it really is compatible with the rc1. You automatically reach the new server when clicking on the 'Add-ons' Button in the mainscreen. Some more infos and a way to reach the old content can be found in this forum thread.
Wesnoth 1.1.11: first 1.2 release candidate
Thursday, October 05 2006
Wesnoth 1.1.11 has been released. Wesnoth 1.1.11 is the first 1.2 release candidate. Please, test it and continue reporting bugs to get a spiffy 1.2 release. You can read the announcement and the changelog.
Wesnoth 1.1.10: third 1.2 beta
Wednesday, September 20 2006
Wesnoth 1.1.10 has been released. Wesnoth 1.1.10 is the third 1.2 "official" beta release. Please, test it and continue reporting bugs to get a shiny 1.2 release. You can read the announcement and the changelog.
Server relocation
Monday, September 4 2006
After having to leave our previous location, and having the servers
hosted for some days in a DSL, we have found a definitive (for now)
location for them. While the DNS entries get updated, you may have to
enter manually the names of the new servers, as
explained in the forum.
Update: The DNS entrys are now updated. This means you should soon be able to use the normal addresses server.wesnoth.org and campaigns.wesnoth.org again.
Wesnoth 1.1.9: second 1.2 beta
Sunday, August 27 2006
Wesnoth 1.1.9 has been released. Wesnoth 1.1.9 is the second 1.2 "official" beta release. Please, test it and continue reporting bugs to get a shiny 1.2 release. Have a look at the new screenshots. You can read the announcement and the changelog.
Wanted: Coders
Thursday, August 25 2006
After asking for new translators was such a great success, we are now looking for people willing to contribute code to Wesnoth. We are especially looking for people who want to help fixing bugs and submitting patches in the short term. It is quite normal that the people commiting patches get developer access after some accepted patches. But we are not only looking for people to fix bugs in the short term. In the long term it might make sense to change the current graphics engine. This means it could be a rewrite or maybe a port of the current one to OpenGL (but still 2D). So if you know OpenGL, want to learn how to use it or just want to help improve the Wesnoth engine as it is, visit us in the irc channel #wesnoth-dev on irc.freenode.net or post a message in the Coder's Corner in our forum.
Wesnoth 1.1.8: first 1.2 beta
Thursday, July 27 2006
Wesnoth 1.1.8 has been released. Wesnoth 1.1.8 is the first 1.2 "official" beta release. Please, test it and continue reporting bugs to get a shiny 1.2 release. You can read the announcement and the changelog.
Wanted: Translators
Wednesday, June 28 2006
We are now really heading towards a new stable version. Right now the strings ingame are frozen so that translators have a chance to catch up. That is where you could come in. The translators do need every help that they can get. So if you want to help, have a look at this page. Just contact the maintainer listed for the translation you want to help with. If the maintainer does either not react or there is noone listed, you can become maintainer of the translation. Just have a look at the How-To. If your favorite lang does not have a translation yet, you can start it. Just have a look at this site.
Wesnoth 1.1.7: approaching 1.2
Monday, June 26 2006
Wesnoth 1.1.7 has been released, which should be quite similar to the upcoming 1.2 version. Wesnoth 1.1.7 can be considered a 1.2 beta, from now on, only bugfixes and translation updates will be added to the game until 1.2 is out. Be sure to keep reporting bugs. You can read the announcement and the changelog.
The golden string freeze
Tuesday, June 13 2006
As many of you should know we are not too far away from releasing 1.2. To prepare this there is now a string freeze. While this freeze is active there will be no changes to strings so that translators can catch up with the changes and are able to provide a complete translation for the upcoming stable release. You can find some more infos over here.
Wesnoth 1.1.5: Highspeed for Windows (?)
Sunday, June 11 2006
Since it looks like there are some performance issues in the Windows binary we did now (like we already announced in the forum) manage to build it using a different way. The speed should be massivly improved but there are still some problems with it. Remember this is a very early testing version. We do need as many comments as possible to improve this build further. You can find the binary over here.
Wesnoth 1.1.5: Development release
Friday, June 9 2006
Wesnoth 1.1.5 has been released and should be much more polished than the previous releases, although we are sure you will still manage to discover some bugs. Do not forget to report them. You can read the announcement and the changelog.


