August 22, 2006 - August means different things to just about everyone - for some, it marks the end of lazy days and the start of the school year. For others, it's simply the end to hot summer temperatures and the transition to into fall. But for football fans, it's the start of a beautiful holiday season, one that starts with pre-season games and culminates with the release of EA Sports' latest version of the venerated Madden series. Madden has always been a fan favorite, striving to overcome its criticism of merely being a yearly roster update with mini-games, franchise features and other elements. However, while these have been generally well received, the tweaks on either side of the ball have been much more contentious (vision cones, anyone?) This season, Madden NFL 07 virtually entrenches this debate, with two new features that push the concept of the series into the future, while virtually leaving the gameplay and Franchise mode in the past.
Madden has always alternated its focus on the offensive and defensive side of the ball, trying to balance out both squads when they take the field (yet inevitably favoring the cover athlete's side and position). The selection of Shaun Alexander, last year's MVP record setting halfback and oft mistaken Barber sibling, set the stage for EA Sports to completely retool the running game. To a degree, it does just that. This year's game includes lead blocking as a major feature; although you could kind of do this in previous years, it was much more dependent on the AI controlled line and backs to lay some lumber on your opponent. For the most part, this wasn't 100% guaranteed, and more often than not, you'd find one of your teammates playing patty cake instead of clearing a hole for you to run through.
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There is a definite risk/reward setup with lead blocking that players have to be aware of. You can accurately set your block, which results in an icon popping up onscreen when you hamper a defender. However, blow your timing and you'll stumble badly around the field, resulting in a "Leadblock Whiff" icon. Even worse, you can screw up your assignment entirely ("Leadblock Fail"). Apart from any ineptitude on your part with holding back defenders, the AI will sometimes blow its job, not taking the hole you open for it (particularly if you make one that a car could drive through) and getting tackled in the backfield. You can also switch to the back with the ball and find that other blockers governed by the AI haven't done their jobs, or discover that your former lead blocker can't do his job without your personal help overseeing the position.
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