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N-Query
RE4 sales and TimeSplitters 2 LAN-play.
How's it Selling?
Ok, after we've all had a couple weeks to enjoy RE4, and plenty of people have had time to buy it, now comes the moment of truth: How well has this masterpiece sold?
Its no news to anyone that the RE series, before RE4, was hanging on a string. If RE4 didn't live up to the expectation, it could very well have been the end for the series, which had lost much of its heat. Therefore, the continuity of the series depends on the sales figures which we have yet to see. So? How has it sold? (Time to pray)
Matt responds: I wouldn't say the series is hanging on by a string. Remember that Resident Evil remake and Resident Evil 0 both sold more than a million units worldwide. I wouldn't scoff at that number, especially given GameCube's lower installed base. That said, I expect Resident Evil 4 to perform even better. However, I unfortunately do not yet have sales data on the game. Rest assured that the minute I get this info there will be a news story -- one way or the other. I receive too many e-mails on a daily basis on this subject to let it go unanswered.
Future Imperfect
I have scoured IGN and the internet at large to try to determine whether TS3 will make use of my underused BBA and have a LAN mode. Please tell me that Free Radical has delivered what has only been mooted as fact in the realms of heresay and forum posters.
Matt responds: Sorry to disappoint, but the GameCube version of TimeSplitters: Future Perfect does not feature a LAN-play mode. It looks like the multiplayer mode will be restricted to split-screen matches. Not terrible news given that the split-screen deathmatches in TimeSplitters 2 were fast and fun. On the other hand, it would have been nice to play against friends on different televisions, especially since both the PlayStation 2 and Xbox versions feature online bouts. I guess developer Free Radical decided against including the option since so few people actually have the broadband adapter and/or the means to connect four GameCubes and TVs.
Ghost
Lovin' the new layout guys; slick, clean and better. Onto my question... Your release dates say the game Starcraft: Ghost, which has been in development limbo for three years now, will be ready June 6th. Honestly, we're all curious: What're our chances? *crosses fingers*
Matt responds: I seriously doubt it. StarCraft: Ghost has been netted by a problematic development cycle since the game's inception. You'll recall that it was delayed time and time again, and even with all that extra time the title looked unpolished at last year's E3 event. If you've been following the project's progress, you'll be aware that it was handed off to another development team last year. The guys at Swingin' Ape Studios (Metal Arms: A Glitch in the System) are now working on it. Swingin' Ape is a talented bunch so I'm sure the game is making serious progress now. That said, I haven't heard anything about the title in awhile and recent rumors suggested that it could show up on the next-generation consoles as opposed to the current-generation ones. I'll check into it and get back to you.
Hunters
Hey Matt,
A few mailbags back I remember you making about a comment about how awkward it was to control Metroid Prime: Hunters on the DS. I can understand your point of view with the stylus but I was wondering whether you have had any success with the thumb shoe? I remember Craig raving about how much easier it was to control the game when he played it this way.
I was hoping that the DS would have a very much PC type feeling to it and make controling FPS's on the DS the easiest on any console.
Your thoughts and comments are much appreciated : )
Regards,
Brad
Matt responds: I played the game using both setup types and actually prefer the stylus. I think that it better simulates the PC first-person shooter experience without sacrificing sensitivity. Whenever I use the thumb strap, I find that I can't turn around or aim as quickly as I would like. Perhaps if NST ups the sensitivity when using the thumb strap this issue will be solved. I'm hoping that turns out to be the case when the final version of the game ships.
By the way, to clarify, I don't have a problem with the stylus configuration per se. I really love that Prime Hunters feels like a tight, intuitive FPS when I use it. The problem lies with the system design. When I'm using the stylus, I have to hold the DS with my other hand, and this configuration cramps my style, quite literally, after 15 or 20 minutes.