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N-Query

More Resident Evil 4 answers for your weekend pleasure.

Reload

I just finished playing the demo of Resident Evil 4, and I was wondering if there will be a way to reload manually. That kind of bothered me that the only time I could reload was when I was about to be decapitated by the chainsaw wielding freak of nature. Thanks.

Matt responds: Yep. You can and should actually be able to in the demo you played, too. Just hold down the R button, as if to shoot someone, but then press the B button instead of the A. Leon will stop and reload his weapon.



Mario Sports

Hey Matt,
Since there are already two exosting Mario sport titles. I love Mario Golf and Mario Tennis both on N64 and GCN. Now GCN is going to get Mario Baseball, a game that really (pardon the pun)came out of left field. However, I expect the game to be a worthy extension of the franchise. Do think more Mario sport games may be on the way for GCN? I think that either a football (American) or a hockey (a thin genere in the GCN library) would be fantastic ideas for games. What do you think?

Chris

Matt responds: Nothing official to report, but there's a rumor going around that some of the Mario characters may appear in an upcoming videogame basketball franchise. Not at all what you'd think, either. Beyond that, I haven't heard a thing, but that doesn't mean that nothing is happening. After all, Mario Baseball appeared out of nowhere and I didn't see that one coming.




Next-Gen Power

I know that there are no reliable sources for the specs of the next gen consoles, but in your opinion, what do you expect in terms of performance? Take for example Doom 3, do you expect them to 'breeze' through a game like this. More importantly, will they be powerful enough to run games that use the Unreal III engine? The demo for the engine was beyond impressive, could the next gen consoles handle such staggering graphics well?

slynchy

Matt responds: Yeah. The upcoming home consoles will definitely be able to handle games like Doom III, and I'd think without breaking much of a sweat. Doom III has actually been competently ported to Xbox. I played the Microsoft build not too long ago and it looked damned fine, lower resolution textures or not. The successor to Xbox, as well as both PlayStation 3 and Revolution, are likely to be dozens of times more powerful than their predecessors. Indeed, in a statement released today, nVidia president Jen-Hsun Huang said that the graphics chip for the PlayStation 3 would be roughly 50 times more powerful than the one in PlayStation 2.




Prime 2 Sales

Halo2 with 5mill copies sold...whats the word on Prime2's success?

Matt responds: I expect you mean global numbers when you reference five million in sales for Halo 2. I don't have worldwide figures through November, but I do have domestic data. Halo 2 sold 3.3 million units through November in the US. That's a hell of a showing. Interestingly, it's almost neck-and-neck with Grand Theft Auto: San Andreas on life-to-date sales. GTA managed 3.5 million in sales through November, just 200,000 more copies than Microsoft's juggernaut. My guess is that once December figures are tallied, Halo 2 will have surpassed GTA: San Andreas in sales, which is just a phenomenal accomplishment given that 1) San Andreas released before Halo 2 and 2) the installed base for PlayStation 2 is several times larger than the one for Xbox.

Metroid Prime 2 Echoes enjoyed a solid opening through November. It sold through about 200,000 units. Not exactly a staggering figure, especially when compared to the gargantuan numbers of Halo 2 and San Andreas, but a respectable debut all the same. I'm hoping sales will continue strong through the holiday season so that Prime 2 can draw past the 500,000 mark. Incidentally, the first game has sold about 1.4 million units since it debuts two years ago.




Villagers Respawned?

Hey Matt love the new site design! My question is for the RE4, do the enemies in the game respawn continuously or do they go away once blown to pieces. Another quick question , is the latest build in widescreen/progressive scan?

Matt responds: In the latest version, enemies don't continuously respawn, but there are definitely a lot of villagers to worry about. Depending on the area you're in, there might be only three or four to take down and then you're all alone. In other areas, you might have to deal with more 20 or 30 of the bastards. The good news is that if you have the nerve to take them all on and you survive, they're gone; they don't just keep coming forever. But certain cut-scenes and events will trigger more villagers. For instance, even if you have killed all of the baddies in a certain area, you might have to return to the same spot later in the game and a cut-scene may play that shows more enemies exiting from a church. I guess this is how Capcom keeps it fair and slightly more realistic.

It's been almost a week since I've answered the "does RE4 run in widescreen and/or progressive scan?" question, so here goes: yes, the recent build runs in progressive scan. No, the game does not run in true anamorphic widescreen. Rather, it's letterboxed. People with widescreen televisions can use the zoom function to literally magnify the image, therein cutting off the "black bars" and perfectly fitting the screen to 16x9 sets. But of course the downside to doing this is that it's not true widescreen and by blowing the image up you will lose some clarity.




The Knife

Hey guys! i just had a couple of Q's about RE 4. i played a demo of it at Software Etc. for the first time and i was absolutely floored. what i was wondering was about the knife. is it of any use whatsoever against the baddies this time around, or still just a useless waste of inventory space? also, i noticed that i could just walk through some trees. is this going to be fixed in the final version? thanks and keep up the great work.

Matt responds: The knife can definitely do damage to the villagers if you use it correctly. I like to bust a cap in their head and kick them down when they are stunned. As they struggle to get up again. I pull out the knife and slice them up and down until they die. It usually doesn't take more than a half-dozen good slices to kill the troublesome enemies. I wouldn't advise doing this, however, if you are fighting more than one villager at a time as you will likely get attacked by one as you're trying to cut the other.

As for walking through trees, I really can't say that I've encountered this problem very much in the build I have. Maybe it's fixed already. But as I said in a previous N-Query, Leon still occasionally clips through walls when jumping through windows and I'm keeping my fingers crossed that this will be fixed.




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