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I don't want to write this anymore. You can do it if you want. Want to?
Budo Chop hello people at dimps I am really looking forward to dbz budokai 3 i am going to do a small "what i am looking forward to about budoakai 3" coloum in my local news paper please send me some screen shots or some new info AND please please answer this question is janemba in this game? thank you for reading this letter in advance your fan: -- Chris
-- Ivan
100% Genuine Dumb
Hi Ivan, -- Deepak
-- Ivan
Jak's Three-Part Tale Hey, I just wanted to ask you a quick question. I played Jak and Daxter, but not Jak II. I'm still not interested in Jak II, especially now when everybody looks back and says how frustrating and overratted it was. I am very interested in Jak 3, however. But I'm wondering if, especially for storyline reasons (to fill the gap bewteen 1 and 3 and to know new characters), it's worth it for me to play Jak II before Jak 3? What do you think? -- Vineel
In the end, those who have played through Jak 2 are getting a huge bonus. Those who haven't aren't missing too much. -- Ivan
Shadowrun This is in response to your article on the need to translate Shadowrun into a MMORPG, or even just a new video game. If you guys are interested in following up the article, Microsoft currently controls the rights to all the original FASA properties in reguards to their translation to interactive video (more on the "original FASA" stuff in a bit) Shadowrun: Assassin was the latest attempt that got killed in production, and was going to be a first person shooter ala Deus Ex (if I remember correctly), and a third Shadowrun videogame was released on the Sega Saturn in Japan before the system went the way of the dodo. One of the major stumbling blocks for media translation is FASA no longer exists. They closed their doors as one of the top RPG and Miniatures game developers about 3-or-so years ago, and converted the most popular lines to FanPro (the European distributor of Shadowrun and Battletech. Shadowrun is HUGE in Europe) for development and control. The transition had almost all of the Original FASA employees now working as FanPro employees, except FASA Interactive went to Microsoft (hence, the reason they control those video game rights). The major money guys behind FanPro are a company called WizKids, a new company within the last few years that's been making a buzz (and also controlled by a number of former FASA employees). In the end, all of these events have slowed down development of the pen and paper Shadowrun RPG until recently and has spawned an ill-conceived action figure battle game (which failed) and the death of the Battletech live-action TV series (it was supposed to go into production after Star Trek: Voyager had it's final episode because many of the effects crew were going over to that project). However, nothing would make the fans of this seminal RPG title (currently the 3rd most popular system in print within the Role Playing Game industry) happier than concrete or semiconcrete information about a new video game. I apologize for the great length of my e-mail, but I was so greatful to find your article about one of my favorite SNES titles and RPGs, and I wanted to let you in on any knowledge that your staff might find interesting. Please let me know if there is anything else I can let you know about this game. -- Abe
-- Ivan
C.J. on the X I was wondering if anyone knows if San Andreas is going to reach the x box console. If so when? -- Aaron
-- Ivan
Lucky!!! What ever happened to the Power Stone games? They were awesome party games and great fighting games. Does Capcom plan on bringing back the series? -- Daniel
-- Ivan
Internet Snake I've seen the boxart for MGS3, but I just now caught the "Online" stamp on the box, yet I was told earlier that MGS3 wasn't going to have online content by somebody here at IGN. Can you tell me what kind of Online content MGS3 is going to have, if any, or is it just a mistake? -- Pacokorn
-- Ivan
Mark #1 The threats of violence against the reader in your Jak 3 review were sophmoric and dumb. Beating someone to death isn't funny or informative. It's just unprofessional. Stop the lowest common denominator journalism, please. -- Mark
-- Ivan
Mark #2 I will when you start writing like an adult. Your audience isn't just 14 year olds. -- Mark
Yank the tree trunk out of your behind and crack a smile on occasion. It's healthy. -- Ivan
Mark #3 I'm not the guy who EVER does this. I'm an advertising writer. I'm an "edgy" guy. I play San Andreas. I'm not a holier-than-thou Christian conservative type. At all. Remember that there are plenty of 13 year old readers out there, like my son, who read your attempt at humor and say "it must be cool to talk about beating someone to death." Yes, they do. (I didn't let my son read it, so don't tell me I should've done a better job of parenting.) I mean, do we really need that? And if you feel like we do, can you save it for your reviews of the M-rated games? And even if you take that element out of it, it's crappy journalism. It's not edgy. It's not cool. It's going for shock value. Juvenile humor is fine, it just needs to be funny. -- Mark
Number Two: You first warned me that not all of our readers were fourteen-year-olds, with the implication that because there are adults who frequent IGN, the writing should also cater toward them and not be so "sophomoric." Those were your words. Now you're saying the line was not suitable for your thirteen-year-old... Do you even know what you're arguing anymore? I honestly suspect you're defending a point simply to defend it (conceding seems to be a notion lost on all net denizens, ourselves included). If you're not, your request basically boils down to you wanting us to change our article simply because of some trivial line you happen to take offense to. The problem with this is two fold. First, you assume too much of our audience (who they are and what they are and are not capable of reading without being irrevocably altered for the worse). Second, every bastard on the Internet takes offense to some ***damned thing. If we caved to every request to stymie our own personalities when we write, we might as well just retype the back of game boxes and be done with it. "If you like games, you'll buy this immediately or we'll come to your house and beat you to death." If you and your boy are prone to taking sentences like the above so literally you actually endanger yourselves, just purchase a cave, stock up on canned goods, and trouble the rest of us no more. -- Ivan
Mark #4 Sure, I expected all that. Your line is both sophmoric and inappropriate for fourteen year olds? Too complex for you? You really shouldn't put your e-mail at the bottom of your reviews if you can't take criticism from "every bastard on the internet." Good luck in your future endeavors. For your own sake, leave this particular review out of the stack when you interview for your next job. Trust me. -- Mark
I can take criticism. But that doesn't mean I have to take it lying down. Here's the bottom-line: You took offense to something a nun wouldn't be bothered by and I called you on it because I don't see a problem. If you still do and are unwavering in this (which you appear to be), please enjoy your life of staunch literalism. -- Ivan
Mark #5 Hey, I just wanted my voice to be heard. Mission accomplished. -- Mark
-- Ivan
Scary Smart CAPCOM SUCKS.RE4 SHOULD STAY A GAMECUBE EXCLUSIVE.I SHOULD GO OVER THERE WITH MY BROTHERS HUNTING RIFLE AND SHOOT THEM ALL.THERE ALL A**HOLES -- GBA Shell
In seriousness, I fail to see the problem with RE4 coming to the PlayStation 2, but it sure does have a bunch of GameCube fans in an uproar. The way I see it, the distribution of a title across multiple platforms benefits the gamer, the developer, the publisher, and the franchise that is being distributed. The only conceivable downside of any real pertinence is the potential for a technologically inadequate game designed to fit into the rigid confines of the lowest common denominator. In Resident Evil 4's case, this will not be an issue. Because GameCube development has been going along for so long now and since it will be released so shortly, there's literally zero chance of them going back and making the game uglier so that the port will work better. -- Ivan
Online and Strong
Ivan, Question: About what percent of gamers actually play console games online? There is a lot of time devoted to the online components of games, but the last I heard, it was still a relatively low number. Comment: I played the demo for Killzone, waited for your review to make the purchase, read the review, decided to rent the game to make my own call and it turns out Killzone is a smoking turd that got a very favorable review. Great job -- Jared
-- Ivan
Namco's Vroom Is Moto GP 4 available anywhere? I would like this for a Christmas present is possible. -- Fred
-- Ivan
Make a Grappler Hi, my names is Benny, i'v never writin to u before but i just wanted to no if u are going to put some guids of how to created wrestlers. E-mail me back and tell me plz. Thanks -- Benito
-- Ivan
NHL Street Hey, Great site. I always go to IGN's PS2 page when I want reviews, previews, video and cheats. Have for years. My question is, are there plans, rumours, inklings regarding a possible EA Sports Big Street series for NHL Hockey? It would be totally sweet. 3 on 3 or 4 on 4. Rollerblades, street shoes, skates. Playing in alleys, driveways, rooftops. Huge hits, plays, fights. What's not to love? Any thoughts? I've seen that there's a FIFA Street coming out and I'm sad that Soccer beat Hockey to the Street. Peace. -- Andrew
-- Ivan
Bring On Mutant League
IGN, http://www.petitiononline.com/MLF/ Pass that on to any Mutant League fans you know! Great site! -- Ian
-- Ivan
Till Next Time Well folks... I completed Halo 2 over the weekend. While I haven't been deeply involved in multiplayer (and likely won't be since I gravitate more toward PC first-person shooters for that particular thrill), I did find the game to be quite enjoyable. Even though it is gorgeous, Halo 2 is very dark and not as magical as the first. Oddly, it also features some of the same problematic LOD popping issues that Killzone has, though they're not quite as severe. The inclusion of some kind of Incubus riff is also sacrilegious. Those faults in mind, I still like the action and the pacing, but the conclusion is utter garbage. I can't fathom how anyone approved this game's ending. It's the worst cliffhanger of all videogaming time because it's actually six lame cliffhangers rolled into one and it'll take one to three years of Halo 3 development to tie them all up. What if Lucas cut Return of the Jedi back on Tatooine when Luke was about to be tossed into the Sarlac pit instead of at the real end of the movie? It's that ridiculous (though Master Chief isn't about to be dropped into the belly of a horrible sand monster). The end reeks of a time shortage or some kind of planned obsolescence. Maybe November 9th couldn't change and they had to make cuts? Maybe it was planned all along and the intention of Microsoft was to crank out post-market downloadable content or another Halo for Xbox 2 launch? Either way, it's totally unacceptable and I feel very strongly that reviewers are grossly overlooking this particular fault. A game that does not satisfy when it ends is a problem. In any event, I still believe Halo 2 is an exceptionally enjoyable title, even if it is very much an extension of Halo the first. The campaign is enjoyable, until it was over and I cried out in anger, and I had lots of fun with it, until it was over and I cried out in anger.
-- Ivan "Deez Nuts" Sulic
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