MediEvil
Walkthrough
by PersonMan92

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An FAQ by PersonMan92

Table of Contents:
1. Information
 1.1 Version History
 1.2 Contact Info
2. The Basics
 2.1 Controls
 2.2 The Story
3. Walkthrough
 3.1 Dan's Crypt
 3.2 The Graveyard
 3.3 Cemetery Hill
 3.4 The Hilltop Mausoleum
 3.5 Return to the Graveyard
 3.6 Scarecrow Fields
4. Weapons
5. FAQ Extras
 5.1 Key Items
 5.2 Collectibles
 5.3 Hall of Heroes List
 5.4 Life Bottle Locations
6. Legal Crap
7. Closing

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1. Information                                                               |
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1.1 Version History         |
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0.50
Completed everything but the walkthrough

0.75
Added the FAQ Extras section, and completed some of the guide.

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1.2 Contact Info            |
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If you wish to contact me, e-mail me at [email protected]

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2. The Basics                                                                |
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2.1 Controls                |
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X: Main Attack/Use
Square: Secondary/Power Up Attack
Triangle: Defend/Duck/Dash
O: Jump
Start: Pause
Select: Inventory
L2: Pan Camera
R2: Pan Camera
L2+R2: Activate Dan-Cam
L1: Switch Target
R1: Side-step/Back-step
L3: Toggle Walk/Run
R3: N/A

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2.2 The Story               |
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Note: This has been taken from the manual

The history books of Gallowmere tell of a hero, Sir Daniel Fortesque, who
single-handedly halted an invasion by the zombie hoards of Zarok the 
Sorcerer...but then, history books are known to lie. For years, Daniel
Fortesque had regaled the nobles of Gallowmere with wild tales of slain
dragons and vanquished legions. King Peregrin was so impressed that he made
Daniel a Knight and appointed him head of the Royal Battalion. Of course it
was only an honorary post-Gallowmere had not seen a war in centuries-but the
King liked stories, and Sir Dan was an excellent storyteller. But then evil
Zarok the mad magician returned from years of exile. Embittered and filled
with wrath, he threatened to unleashan army of darkness that he had built
using the most sinister of magic. The King was in desperate need of a hero and
knew exactly who he wanted. Sir Dan was thrust at the front of the King's army
to face a monstrous enemy. The battle commenced and within seconds Sir Dan
fell to the ground, struck in the eye with the very first arrow fired. His
wound was fatal and the army was left to fight without him. Zarok's legions
were defeated, but Zarok himself was never found. Embarrassed by Sir Dan's
poor show, and realizing his subjects needed to feel safe, King Peregrin
declared that Sir Daniel Fortesque had died in mortal combat, seconds after
killing the sinister wizard. A hero's tomb was erected for Sir Dan, the
history books inscribe with tales of his valor. Zarok was soon forgotten, a
lost character in history's plays. But Zarok himself never forgot. He lay in
hiding, creating a bigger, stronger army of mutated monsters. Until 100 years
later, his scheming complete, Zarok returned...

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3. Walkthrough                                                               |
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3.1 Dan's Crypt             |
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I think it's pretty obvious what to do here, although you can come back after
you get the club or warhammer, break the off-colored wall, and take everything
inside.

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3.2 The Graveyard           |
-----------------------------
From the beggining, follow the path, destroying zombies as you go. When you
come to a hill, head right to get the Earth Rune, the continue to follow the
path. When you see some green aura (Rejuvanation Fountain), stop and place the
rune you just found in the hand near the fountain. Head up the hill and grab
the Chaos Rune. Also there's a bag of gold near the hill. Anyway, continue
back through the gate and place the Chaos Rune in the hand. Go through the
gate you just opened, killing zombies all the while (remember to kill all the
enemies you can, because this will fill up your chalice). Continue until you
come to the angel statue. The trick here is that whichever way the angel's
back is pointing, that gate will open. So once you have killed enough enemies,
turn the angel's back towards the gate containing the chalice. But for now,
point it towards the gate opposite the one I just mentioned. Head through said
gate and get the treasure and Life Bottle. Jump off the ledge and continue to
kill all the zombies that stand in your way. Around now you should have enough
kills to collect the chalice, so go and grab that. After that, come back to
the area where you jump off the ledge and you should be able to spot a Service
Gargoyle. He will supply you with whatever you need, but right now all he can
sell you is more Throwing Daggers. Anyway, continue down the path and don't
stop, except to heal yourself and to get treasure. Eventually you will get to
the end of the level.

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3.3 Cemetery Hill           |
-----------------------------
First, run around killing as many zombies as you can. After you've killed
every zombie you see, head across the lava pit, and keep heading up the hill.
Don't go up the second set of stairs, but pass them and jump off the side of
the hill. You should now be behind some rocks. Kill the headless freaks and
grab the club. Use the club to break the boulders. While you were killing
zombies, you probably noticed another boulder blocking the entrance to
something. Go destroy that boulder, and you will enter the home of a Witch's
Coven. Unfortunately, there are no witches here. But there is a chalice and a
Witch Talisman, one of the key items in the game. To get these, go to the main
oart of the area and destroy the bookcase with the club. In this room, take
your club and use the alternate attack to hold it out above the fire. Then
run back back to the main room and into the room up the stairs. Point the club
over the pedestal in the middle of the room. This will open all the gates in
the room, which also releases more headless freaks. After you kill them all
should have enough spirits to collect the chalice.  So get everything in the
room and leave the witches home. From here, just head up the hill and through
the doors on top to finish the level.

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3.4 The Hilltop Mausoleum   |
-----------------------------
Just a heads up, the imps without torches can take your weapon, and if you
don't kill them, your weapon is gone, so be careful. Okay, head straight up
the hall and break the chest containing the club. Grab it and start destroying
all the crypts except the shining one. Once you've gotten everything here,
destroy the shining crypt and jump into it. When you get to the area where
there are four colored glass walls, go through the one on the left first.
In this room, imps will come out of holes in the walls, so keep killing them 
to fill up your chalice. As soon as the stop coming, grab the energy vial and
Earth Rune, then run back to the area with the colored walls. Also, you can
use the club to destroy the crystal spikes. Next, go through the purple wall
and place the rune in the hand. From here, kill all the imps and head up the
stairs. Heal yourself and head through the door. Grab the Moon Rune and head
through the opposite door to get the Chaos Rune. Leave and go back to the
tunnels. Go through the last stained-glass wall. Once again kill the imps as
they come, and don't leave until you've gotten everything in the room. Head
back to the room with the ghost playing the organ and give him the sheet
music. Grab treasure and chalice, then go back to the basement floor. Place
the Chaos Rune in the hand. Push the burning block (remember that you have to
follow the path) under the glass heart. This will release the spirit of the
Stained-Glass Demon. So head on upstairs to fight him.

+-------------------------------------+
Stained Glass Demon
HP: 500
Preferred Weapon: Crossbow
This guy is really easy if you can dodge his attacks. Just wait for him to
reveal his heart, then just keep shooting it with your crossbow. Also, if
you're out of ammo for the crossbow, the throwing daggers are a good
alternative.
+-------------------------------------+

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3.5 Return to the Graveyard |
-----------------------------
Head across with your newly acquired warhammer and kill the zombies and
headless. Keep going until you come to the stairs. Look familair? This is the
same as area as level two. Now head up the stairs and open the gate with the
skull key. Inside you'll encounter some new enemies, wolves. Just keep
following the path, beyond the hill. When you come to some water, stop, turn
around, head up the hill, and grab the Star Rune. Head back to where you saw
the hand, and place it in. Heading into this area you will find two tunnels
and a chalice. Head through the right tunnel and push the block left into the
water. Next head back down and through the other tunnel. Go right and push the
block into the water again. When you get to the water, you should notice
another ledge. Jump down and push the final block into the water. Around now
you should have enough souls to collect the chalice, so go grab that. Next,
head back down to broken bridge and jump across. Be very careful, because if
Dan falls in you lose one Life Bottle. When you're across head through the
gates for a boss battle.

+-------------------------------------+
Guardians of the Graveyard
HP: 600
Preffered Weapon: Crossbow
These two are a bit of a pain. For most of the battle they'll be invincible,
but when they become vulnerable, shoot them as much as possible. After they're
dead you'll get the Daring Dash.
+-------------------------------------+

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3.6 Scarecrow Fields        |
-----------------------------
Keep following the path, destroying scarecrows. Myself, I like to use the
small sword, but it's your choice. When you find a hay stack, crazed farmers
will start coming out of it, as it is a spawn point. Unfortunately, they can't
be destroyed. To get the cart out of your way, hit it from the side with your
warhammer. When you find a metal giant, run through it's legs and use the
crossbow to kill the imp. Killing it will yield the Moon Rune. Go place the
Moon Rune in it's lock and head on in. The bats in here are really annoying,
so take them out with the Throwing Daggers. Grab the Earth Rune and go place
it in the lock near the metal giant. Follow the path until you face another
metal giant. Kill this one, take the Chaos Rune, and place it in the lock.
You are now in the corn maze. DO NOT STEP INTO THE CORN. If you do, you will
immediately be killed. Keep going until you find another farmer spawn point.
Near it there should be a chest with a skull 'n crossbones. Inside is Kul
Katura, the Serpent Lord. Freeing him is a very good idea, as he will fight
with you. Keep following the maze until you come to a rolling stone machine.
To get past this, jump in the little holes and wait for the stone to pass you
by. After this you will come to a spinning razor, witch can be avoided by
jumping over the razors. There is yet another machine, a corn cutter. Just hug
the wall and avoid the fumes. Another razor machine is next, and I think you
can figure this one out for yourself. The final machine can be past by jumping
over the razors. Remember to enter the second opening, not the first. Get the
harvester part and go back to the barn you saw earlier. Head on in by moving
the cart near the farmer spawn point. Put the harvester part on the harvester
and follow it's path to the chalice. To exit the level, go to the last machine
and go through the first opening instead.

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4. Weapons                                                                   |
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1. Arm
Obtained: Nowhere. It's always with you.
Alternate Attack: Used as a boomerang.

2. Chicken Drumstick
Obtained: From the witch after the Ant's Nest level.
Alternate Attack: N/A

3. Small Sword
Obtained: Dan's Crypt
Alternate Attack: Holding square will power it up, and releasing will make Dan
twirl the sword around himself.

4. Broad Sword
Obtained: Hall of Heroes
Alternate Attack: See small sword

5. Magic Sword
Obtained: Hall of Heroes
Alternate Attack: See small sword

6. Club
Obtained: Cemetary Hill
Alternate Attack: Dan will hold out the club so that you can light it on fire.

7. Warhammer
Obtained: Hall of Heroes.
Alternate Attack: Charge up for a power attack.

8. Throwing Daggers
Obtained: Dan's Crypt
Alternate Attack: N/A

9. Spear
Obtained: Hall of Heroes
Alternate Attack: N/A

10. Axe
Obtained: Hall of Heroes
Alternate Attack: N/A

11. Crossbow
Obtained: Hall of Heroes.
Alternate Attack: N/A

12. Longbow
Obtained: Hall of Heroes
Alternate Attack: N/A

13. Flaming Longbow
Obtained: Hall of Heroes
Alternate Attack: N/A

14. Magic Longbow
Obtained: Hall of Heroes
Alternate Attack: N/A

15. Lightning
Obtained: Hall of Heroes
Alternate Attack: N/A

16. Good Lightning
Obtained: Zarok's Lair
Alternate Attack: N/A

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5. FAQ Extras
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A brief explanation for this section would be that it's stuff I didn't put
anywhere else in the FAQ.

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5.1 Key Items               |
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1. Witch Talisman
This is the only key item you will have throughout the entire game. It is used
to summon witches. Can be found in Cemetery Hill.

2. Sheet Music
Used to obtain the chalice in the Hilltop Mausoleum.

3. Skull Key
Can be found in the Hilltop Mausoleum after killing the Stained-Glass Demon.
Used to open a gate in Return to the Graveyard.

4. Harvester Part
Used to activate the harvester in Scarecrow Fields.

5. Safe Key
Opens the safe in the Sleeping Village.

6. Shadow Artifact
Can be found in the Sleeping Village in a safe. Used to release the shadow
demons in the Enchanted Earth.

7. Shadow Talisman
Found in the Enchanted Earth. Used to find the boss in Enchanted Earth.

8. Crown
Used to find the king in the Haunted Ruins.
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5.2 Collectibles            |
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1. Treasure Bag
A small red bag of treasure worth 10 gold.

2. Treasure Chest
A small chest that contains 50 gold.

3. Energy Vial
Refills some of your life.

4. Life Bottle
Adds another bottle of energy to what you can carry.

5. Amber
Found only in the Ant's Nest, collecting these and then giving them to the
witch will get you the chicken drumstick.

6. Helmets
Found only in the Pools of the Ancient Dead, collecting these then giving them
to the reaper will give you entrance to The Lake.

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5.3 Hall of Heroes List     |
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1. Crossbow
2. Life Bottle
3. Warhammer
4. Treasure Chest x2
5. Broad Sword

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5.4 Life Bottle Locations   |
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1. In Dan's Crypt, you can't miss it.
2. In Dan's Crypt, behind a wall that is breakable by the club or warhammer.
3. On a cliff accessible by using the angel statue puzzle in the Graveyard.
4. As a reward from Canny Tim.
5. Near the chalice in Scarecrow fields.

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6. Legal Crap                                                                |
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This FAQ is copyright 2004 Christian Smith. It may not be copied, reproduced, 
or altered in any way, shape or form without my express written permission. 
Only the following sites are allowed to use this FAQ.

IGN.com

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7. Closing                                                                   |
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Well, this is the end. So I'd like to thank the following people:

IGN: For also hosting the FAQ

You: For reading my FAQ
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Well, seeya later...