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Fable
There's been so many ideas about what Fable would bring to gaming that even for someone who's played through the game twice, it's difficult to sort some of the fact from fiction. If you are expecting Morrowind, you are going to be disappointed. Though Fable is indeed a game about freedom and choice, it is not nearly as wide-open as Bethesda's mammoth RPG -- and for that I am a little thankful. No, Fable is a lot more along the lines of an adventure game. It is easily on track to becoming Microsoft's personal Zelda franchise, should the big MS choose to sponsor a few sequels. It's an incredibly fun game, even though most of the genre-busting elements have been removed.
There are no more branching story paths, though you can veer towards good or evil as you choose, you can't take the clothing off your victims, children will not change their hairstyles to look like you, and your competition with other heroes in the world is much more of a story element than a true gameplay mechanic. Before you start crying over these lost features, you should know that I absolutely love Fable. Despite some faults and a lot of highly-touted ideas that have gone missing, it's one of the most enjoyable games you can find on Xbox. So please, put down knife, there's no need to commit Seppuku -- I think you're gonna dig Fable.
If, somehow, you've never heard of Fable, never read a thing, then you'll actually be easily amazed by what developers Big Blue Box and Lionhead have accomplished. It's easy to get bogged down in the "oh, why isn't this in there anymore" syndrome, but looking at Fable with doe eyes, it does a hell of a lot of ingenious little things. For this review, I'm doing my best to adopt that attitude, one that looks at Fable not as it was supposed to be, but as it is. And with that done, it's one hell of a fine game.
A Tale of Fable Fable is an open-ended game, with specific story points that help guide you towards its conclusion. Once you've finished your training at the Heroes' Guild (which could last a few hours if you choose to take your time), the world is completely open to you. Right off the bat, you can wander to the majority of areas in Albion, a sizable medieval world packed with hundreds of NPCs who all eventually become focused on you and your journey from nobody to the greatest hero the world has ever known. Of course, the deeper you enter into Albion's wilderness, the more dangerous the path. So, while you could technically make your way to a lot of Albion the moment you enter manhood, you probably wouldn't survive long.
Welcome to Albion
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