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Sat 28 Aug 2004

  Player Guilds Listed!
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As we never stop working on the Wish Vault, we have the honour of introducing our latest addition to the site today: a player guilds database. You can find the link to our list of player guilds in the navigation bar to the left (under the header "community"). But... as you'll notice, that list is pretty much empty for now. To solve that problem, we need your help! If you want to see your guild listed here on the Wish Vault, head over to our submission form and send that data over. As soon as it's approved by one of our staff members, you'll be included in the list.

We're prepared... *grins*

-- Hyrrix @ Sat 28 Aug 2004


Videos and FAQ update
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Now before you get all excited, they aren't "new" videos. The Wish Vault has just completed the construction of our Video page. Almost each and every single video on our page is an exclusive, released to IGN, and subsequently to us here at the Vault. The largest, by far, collection of Wish videos. The videos being captured from Alpha and Beta 1.0

Also note that the FAQ is very much up to date with the latest in dev posts, chat, and even the latest RPG Vault article on their Three Tiered Guild system has been integrated into it. Everything is conveniently marked "NEW" and "UDATED".

Check out both the videos and the FAQ and stop by the boards and let us know what you think.


-- Vyel @ Sat 28 Aug 2004


Forum Bits: More on Dropped Items
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back to the thread about dropping items I asked if there would be a way to drop something on the ground and not have people being able to steal it, while at other times making it so anyone can take what you drop on the ground. Lepidus replied:
This is one of those rules that we can and will fine tune based on feedback over the testing process. We're well aware of it and will try to find the most flexible option for players.
Thanks Lepidus!

-- KallDrexx @ Sat 28 Aug 2004


 

Fri 27 Aug 2004

  Forum Bits: Dropping Items
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One of our members, RubixKubix, asked on this thread if you are able to drop items anywhere in the world, using UO and Morrowind as examples. To this, Lepidus replied:
However, yes, you can toss anything from your inventory on the ground. It will decay eventually, but you can toss it on the ground.
This answer seemed to satisfy RubixKubix but Hyrrix went on further to inquire if each dropped item would have their own 3d models or if it would be a generic model, like the DAOC loot bags. Yet again, Lepidus comes to the rescue with the following reply:
At the moment, it is one of a couple generic props. This may change over time, but at the moment we have no plans for that.
Ah well, I'm sure it isn't at the top of the list for things MR wishes to implement before release. Thanks Lepidus for your reply!

-- KallDrexx @ Fri 27 Aug 2004


Super Secret Beta 1.5 Info! PnC
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On another very rare occasion, Marc 'Wish.Master' Laukien allowed for the release of super secret beta information. Therefore without further ado, a few limited posts from the closed beta 1.5 boards:

Originally posted by Lucky_Luciano
First of all, don't get me wrong : I love the PnC movement system, but I'm just wondering what steps have been taken to enhance the movement system and to squeeze out every bit of advantage this system has to WASD movement.

During beta 1.0 I read some ideas from the devs :
  • It would be possible for a player to click on a signpost along the road, and you would start running to that place via the road.
  • Something like "shift + click" would back up your character a bit.
  • A player could click on a signpost above a shop, to enter the shop quickly.
  • Waypoints : You could place a few waypoints to run around an agro group, for example.

  • Did any of these ideas make into the game ? I thought those additions were great and would surely enhance the movement system, but I didn't hear anything from it again...Maybe other enhancements have been implemented also ?
    Originally posted by duncanfoo
    These are all excellent ideas. We are working hard on enhancing the PnC movement system with some of the above suggestions. It will also be possible to talk with the guards in the towns to be automatically navigated to the local vendors.

    Regards, Matthew


    Originally posted by Hyrrix
    Theoretically it'd be possible to have a WASD-movement associated with the PnC system, right? I believe L2 uses something similar (and fails horribly). Is that planned as well?
    Originally posted by duncanfoo
    We do not intend to do this. We feel that this would just feel like a half-assed effort to do keyboard movement. Either we do it right, or not at all.

    Regards, Matthew
    The Wish Vault Unofficial FAQ has been updated with this information.

    -- Vyel @ Fri 27 Aug 2004


    Bestiary Update: The Leecher
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    A new entry has been added in the Bestiary section of the official Wish site. This new beast is called the leecher. Here's what Kitterwen had to say about them:
    A leecher is a parasitic, carnivorous plant creature which has evolved in a unique way to acquire sustenance. When an airborne leecher spore lodges itself in a living person's throat, there is a small chance that it will sprout and grow. Without swift treatment, the victim suffocates as the leecher threads its way throughout the host body's systems and assumes control of basic functions. Feeding off the corpse as it decays, the leecher uses it to move to a new location in search of a new host.


    -- Hyrrix @ Fri 27 Aug 2004


    New Lore: Katrillin Hunting up History
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    For those who prefer words above images: do not despair! Mutable Realms had your cravings for new lore in mind, as another story has been added to their stories section. This new one is called Hunting up History, and has been written by Katrillin - daughter of the now famous Kitterwen. A snip:
    My name is Katrillin, many times descendant of Matterjak the Accomplished and daughter of Kitterwen, Chief Historian of Ignilly University . I've been criticized for the informal style of my treatises by many learned sages, not to mention those who disagree with my involvement with the Redeemer Company. To such naysayers, I would like to begin with a quotation from my famous ancestor. "Knowledge knows neither form nor limitation. Its discovery, documentation and communication are all that truly matters."

    Also, new concept art has been added to every entry in the Stories section! Worth a look!

    -- Hyrrix @ Fri 27 Aug 2004


    New Locations Concept Art!
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    The folks at Mutable Realms have started a new gallery of concept art. By now we're already used to the Bestiary, with its drawings of Ganedan's rather unpleasant inhabitants - but now we're also getting a Locations concept art gallery. Four pieces of art are to be found in there so far:





    That's some absolutely amazing work there! Especially the underground, presumably Dwarven, areas are particularly intruguing. You can find the gallery here. Let us know what you think by pressing the 'post comment' link above.


    -- Hyrrix @ Fri 27 Aug 2004


     

    Thu 26 Aug 2004

      Forum Bits: Wireframe Screenshots
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    One of our forum members, Shinnai, continued his inquiries about the graphics in wish, started in this thread, asking to see if the developers could show some screenshots of characters in wireframe. To this, Pug156 replied:
    We're always updating www.wishgame.com

    I personally think that it would be a bit like watching the "making of" before you see the actual movie. The wireframe images might be used to show off the seamless world of Wish, say by showing the transition from ground level down into the Dwarf cities. But I'm not sure a wireframe of the characters holds any real value for showing something of general interest to the average player.
    I want to thank Pug for taking the time to answer more questions.

    -- KallDrexx @ Thu 26 Aug 2004


    Wish HoC Chat Log
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    The chat log of yesterday's House of Commons chat over at the Stratics irc server, has been logged and posted on our forums by Vyel. You can read the full and colorized text further on in this newspost, but here's at least one highlight:
    *Argentrose* Wiil you have pickles in the game? (I -must- know!)
    DormantDemon: Sadly, Mutable Realms' offical position on pickles is that there will NOT be any pickles in the game (awaits lawsuit from united pickles farmers)

    Read More...

    -- Hyrrix @ Thu 26 Aug 2004


    Wish Release date and Beta 2.0 delayed!
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    Mutable Realms has just issued the following press release, informing us about the delay of the public beta 2.0 test, and the final release date of the game:

    Dear friends of Wish,

    We would like to inform you that Wish Beta 2.0 will start on December 1, 2004, and not, as originally planned, in fall 2004. The beta test will last until December 31, 2004. We apologize for the delay.

    The reason for the delay is that we want Beta 2.0 to be a truly
    mind-blowing experience. We are therefore reworking many parts of our game client, server, and content, based on the feedback that we received from our E3 version and from community message boards. These changes will take longer to finish than anticipated, but we are sure they will be worth the wait!

    We are also moving the release date of Wish from the first to the second quarter of 2005. Too many games have suffered from a premature release, and we do not want to be one of them.

    Best regards,

    That's quite a decision, but I guess most of us saw that one coming - sooner or later. Thanks to Mutable Realms for being very open and honest in all this... I'm sure it'll be worth the wait!

    -- Hyrrix @ Thu 26 Aug 2004


     

    Wed 25 Aug 2004

      Reminder: Wish HoC Today!
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    Just a quick reminder: don't forget the Wish House of Commons dev chat over at Stratics today. The event will take place at 8:00pm EST, in #StraticsHoC on the irc.stratics.com mIRC server. Will see you there! :)

    -- Hyrrix @ Wed 25 Aug 2004


     

    Mon 23 Aug 2004

      Forum Bits: Graphics
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    A couple of days ago one of our forum visitors, Shinnai, started a thread to inform about some rather technical data regarding the graphics of Wish. Questions such as the poly count of player characters and monster models, texture sizes and the more. The discussion dragged on about the quality of the current player models, and now someone from Mutable Realms jumped in to offer some details. Beta 1 players might remember immer-friendly the Pug156, Software Developer at MR. In any case, he had this to say:
    Performance isn't all about face counts. With skinned characters, the number of vertices can be an issue, but more of an issue is probably the number of materials used. The number of bones is always a concern.

    Depending upon how they were dressed, our Beta 1 characters LOD0 ran around 3000 faces. We are looking to have our next version of the character models use around 4000 faces, but use them alot more efficiently.

    The tinting method used in Beta 1 could really bloat video memory usage and has been revised. This new system allows greater color variety and color response without a performance impact.

    Thanks for the interest,
    Pug156

    After Shinnai asked for some more specifics, Pug dropped the following by:
    Our artists use Max. Lets be clear here, I personally couldn't figure out how to load a model in Max. But we have clever guys that can do a bit more than just that.

    I'm not sure what the counts are for each piece, most of it depends on the piece. Some of the pieces have to be double sided, others do not.

    By tinting I mean changing color from the base map's color.

    A combination of textures, colors, and shader selection would be a single material. For example, if there is a possibility that the model might want to have a different texture on the right sleave from the left sleave, the two would have to be set up as different materials. Keeping variety up and the number of materials down is always interesting.
    Well, well. That's a lot of tech-talk for the first day of the week, if you ask me. You can find the entire discussion here. Thanks for taking the time to answer these questions, Pug!

    -- Hyrrix @ Mon 23 Aug 2004


    Wish Vault Wallpaper Design Contest
    [Post A Comment] - Print News | Mail News
    It's time for some creativity here at the Wish Vault. We'd like to introduce to you our first ever Wish Wallpaper Contest. *rolls the drums* The mission is simple: design a wallpaper with Wish as the main theme and send it over to us. All submissions will be published here on the Wish Vault. On top of that Vyel and I will select the three best entries and these winners will get VIP status and a special title on our boards for a month.

    If you're an amateur artist and want some publicity or you just enjoy creating wallpapers and would like to share them with a larger audience: here's your chance! Your submissions will be welcomed heartily at [email protected]. We'll post a notice here a week before we stop accepting submissions.

    Good luck!


    -- Hyrrix @ Mon 23 Aug 2004


    People of Ganedan at Stratics
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    Lucky Luciano, a new Content Editor at Wish Stratics has compiled a complete guide to the People of Ganedan. This compendium sports the names of all the important names mentioned in the official Wish lore released by Mutable Realms, accompanied by a short description of who they are and in which piece of lore they were mentioned. A handy guide for those wanting to refresh their memories now and then.

    -- Hyrrix @ Mon 23 Aug 2004


     

    Sun 22 Aug 2004

      Wish Vault Update: Staff Openings
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    Just a short heads-up to let you know that we've added a "Staff Openings" page on the Wish Vault now. You can find the link in the navigation bar to the left, or simply by clicking here. You'll that we're looking for a variety of positions to join our little Wish Vault family, including: Content Editors (!), News Editors, Columnists, Forum Watchdogs and contributors in the areas of Fan Art and Fan Fiction. If you'd like to help out on this site, please let us know!

    -- Hyrrix @ Sun 22 Aug 2004


     

    Fri 20 Aug 2004

      ACVault Re-Launch
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    One of the first Vaults has been re-built with a whole new look. Paraduck had the following to say along with the launch.

    Welcome to the new ACVault! We are excited to introduce the revamped site that has been continually expanding and growing over the years. ACVault is on a totally new backend, which makes updating easier and many more things possible! We’re still the same site you’ve grown to love, and the same people are behind it – we just have a new look and vastly upgraded technology....

    So, head on over and check out the new ACVault.

    -- Mavi @ Fri 20 Aug 2004


    Box or Download
    [Post A Comment] - Print News | Mail News
    The topic of this weeks Wish Vault poll is coming straight from Marc 'Wish.Master' Laukien himself. Marc would like to know how people feel about release and just how they would like to acquire Wish.

    So the question is:

    How would you prefer MR handle release?
    1. I want to be able to buy a box at $40-$50, including one free month.
    2. I want to be able to download Wish for free, without a free month.
    Which one do you want and why?

    Both is not an option, as you can see.

    Vote and then hit the link "[Post A Comment]" at the top of this article to discuss your reason on our boards.


    -- Vyel @ Fri 20 Aug 2004


    Wish Dev Chat #4
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    Stratics will be hosting their fourth developer chat (or House of Commons) with Mutable Realms on Wednesday, August 25th, at 8:00PM EST. The place to be is #StraticsHoc on the irc.stratics.com server.

    -- Hyrrix @ Fri 20 Aug 2004


     

    Thu 19 Aug 2004

      RPG Vault Dev Journal #4: Guilds
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    RPG Vault has released Mutable Realms Developer Jounal #4: Wish's Guild structure. The article goes into detail on just how Mutable Realms is approaching and going to handle guilds in their upcoming UMMORPG, Wish. Let's take a look at a snippet of the article:
    The three distinct layers of guilds greatly enhance the social experience of Wish. The guild system provides people with common goals and facilitates long-lasting friendships by joining players who otherwise might never have met. One of the most rewarding experiences in online gaming is the feeling of security, camaraderie and friendship that comes with being a member of a strong, player-run organization. Unfortunately, by the same token, their sometimes fickle nature and elitist practices can make the experience less than rewarding.
    Let's here what you think about it in this thread.

    -- Vyel @ Thu 19 Aug 2004


     

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    How would you prefer MR handle release?
    I want box at $40-$50, including one free month.
    I want to be able to download Wish for free, without a free month.