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D&D; Online Rountable (PC)
We get a sit-down session with some of the minds behind the upcoming MMORPG. By Miguel Lopez | Aug. 6, 2004
It's not often that you have a chance to gather half a dozen extremely busy people and get them to talk to you at length about the very thing that's making them extremely busy in the first place. But that's just what the team at Turbine and Wizards of the Coast's own Ed Stark have done for us. They agreed to sit in on a roundtable and talk at length about not only the game, but on RPG gaming in general -- analog and digital, online and off. Here's a list of who's who: Ken Troop, Lead Designer (Turbine); Pete MacDonald, Senior Artist (Turbine); Dan Ogles, Senior Engineer (Turbine); David Eckelberry, Game Systems Designer (Turbine); and finally, Ed Stark, Special Projects Manager, RPG R&D; (Wizards of the Coast). The roundtable was moderated by GameSpy's Miguel Lopez.
We'd like to thank them for taking time out of their busy schedules to talk with us. We hope you find their output enlightening. Moderator: How, exactly, are WOTC and Turbine collaborating in regards to D&D; Online's development? Ken Troop: Over the last year and a half, we've had a number of face-to-face meetings at Wizards of the Coast about the vision and scope of Dungeons & Dragons Online. We supplemented those meetings with various documents in which we covered the game and backstory for WotC. Finally, at various milestones, we've opened up the build to WotC so that they can play and give us feedback on where the game is at.
David Eckelberry: Better than your average long-distance relationship (we're in Boston, they're in Seattle). Fortunately for us, we have a great game on our hands before we ever started. We have the words of Keith, Jon, Monte, and Skip�and if you want to go further back, Zeb, Gary, and Dave�to construct a game from. It's a tremendous and deep game bible, undoubtedly a more comprehensive one than any other game. Next: � Page 2 � Page: � 1 � 2 � 3 � 4 � 5 � 6 � |
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