IGN
- Games
- Cheats
- Entertainment

EQ Vault
Front Page
Staff Info
Submissions

Features
Interviews
Ask SOE
Specials
Editorials
- Black Storm Tavern
Fan Fiction
- Pact of Aegis
- Silent Agreement
- The Catalyst
- The Initiate
- The Pact of Zeranon
- Stumbling First Steps
Screenshots
Guild Listing
- Submit Guild

Guidebook
Guides
- Submit Guide
The Web Guide to EQ

The Game
EQ Live
Developer's Corner
Community News
Dev Tracker
Champions of Norrath
Everquest Online Adventures
EQ RPG

Forums
EverQuest General
EQ Online Adventures
Champions of Norrath
EverQuest RPG
Lords of EverQuest





08-11-2004

  Sticky: EverQuest Vault Needs You! - Site News
We want you to help make EverQuest Vault the best source for EverQuest info on the net! Click "Read More" to find out how you can help!

Read More...

-- Draknorr @ 08-11-2004


Topic of the Week 8/11 - What class is the best at soloing? - Features
This week we have a new discussion on the boards about what class can solo the best.

Many people have some strong opinions about this so i'd love to hear them! Head over to this thread and make your voice heard!

-- Draknorr @ 08-11-2004


Details on New EQ Graphics Engine - EQ Live
Details of the new graphics engine can be found over at MMORPGDot.

In order to keep EverQuest fresh and competitive, the EQ team is undertaking a major project for the game: introducing an all-new graphics engine for the current game, which will be activated for every player.

More news about the engine and screenshots can be found Here.

-- Tsu-Kura @ 08-11-2004


Patch Notes for August 11th - EQ Live
[Post A Comment]
11 August,2004

All New PVP System for PVP Servers *

The Watch List:
- Safe Zones: We’’re still looking into a better solution for the problem of safe zones. Expect some kind of change in the future.
- Point System: There are still concerns of potential exploits with the point system at this time. Therefore the selection of PvP items available on the merchants will be limited to consumable items for now. We’ll monitor the accumulation of points after this update. If all goes well, we will add a selection of equipment to the merchants in the near future.
- Sullon Tokens: As a secondary concern with the point system, we are delaying the addition of the turn-in quest for Sullon Zek tokens. If there’s a potential problem with the point system that eventually requires us to make adjustments to the way points are awarded, we don’t want players to end up with less than full credit for these tokens. Once the point system has had any potential issues ironed out we will add a quest to turn in your tokens for PvP points.

PvP Combat Changes

- Melee attacks have a 50% increased range. This does not affect thrown weapons or archery.
- The maximum damage any one spell can do is now capped at 40% of the target’s total hit points, down from 75%.
- Archery damage has been increased to 80% of its base damage in PvP, up from 66%.
- Being stunned while on a horse will now cause the horse to disappear. This only applies to stuns caused by other players.
- Lowered player melee mitigation, effectively lowering Armor Class by 20%. This will increase the damage potential of melee weapons in PvP. Originally the targets full armor class was considered.
- Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta.
- Player spells now have a PvP specific resist mod. Spell lines with resist mods differing from their normal adjusts initially include:
Movement Rate
Root
Enthrall
Mana Drain
Stuns
Direct Damage
Damage over Time
Pet procs/innates
- Added higher level snare spells for rangers/druids with increased resists mods. This should allow them to land snare spells with similar frequency to other snare spells. These spells are available on the PvP merchants for 1 point each.
- Necro and Mage pets have had their PvP resists increased to closer match the existing Beastlord pet resists.
- Lowered the duration of most snare, Enthrall, and Root spells and abilities.
- Berserker snare is no longer unresistable.
- Added a set of pumice stones to the PvP merchants that will cast various forms of dispel magic with a 1.5 second cast, 12 second cast time.
- Arena deaths will now place you at your bind point, and not in shadowrest.
- PvP Resurrection effects now last 5 minutes + 1 minute/negative vitality point. The Max duration is now 15 minutes instead of 25.
- Made further changes to prevent hill ghosting. Please test this and give feedback.
- Ranged weapons are no longer restricted by the Z axis, allowing greater freedom of use on varied terrain.
- Snare will now properly slow mounts. The mount will still be faster then normal running while snared, but will considerably decrease their movement rate.
- Spells now have a minimum chance of landing of 5%, up from 2%.
- Water will no longer cause you to be immune to people outside of water and vice versa.
- Zoning with low health will no longer set your hit points equal to the amount of +HP gear you are wearing.
- Players killed in PvP combat will now spawn in Shadowrest with full equipment. A naked corpse will remain in the location they died for 3 hours. Note that this effectively removes item loot from Rallos Zek. With the addition of no drop augments it became rather trivial to effectively remove item loot from the server anyway, and we felt the benefits of the new death system outweigh the benefits of an item loot system.
- Players who are killed in PvP combat will respawn with special resurrection effects on them. The duration of these effects is variable dependant on how frequently they die.
- Summon Corpse Potions are now usable by any class/race.
- A system to score PvP kills has been implemented. For more information see below.

Scoring System

- The new scoring system will award points to any player who kills another player. If the player is grouped the points will be split between the players in the group. The points awarded will be based on three things:

1. Level of the killer

2. Scoring Modifier

a. Level Difference (Each kill has a base point cost determined by the level of the killer. All subsequent modifiers apply to this base number.)For each level the killer is above or below the victim, the scoring modifier increase by one point. If you kill some one who is higher level than you, you’ll gain more points than you will for a lower level character. You will also subtract points from your modifier for killing a player lower level then you.

b. Infamy Difference - Each time you kill another player, points are added to your infamy pool. At certain thresholds a player will gain an infamy level. When a player is killed, the infamy levels are compared and the killer gains a scoring modifier point for each infamy level his victim is above him. He can also lose scoring modifier points for killing someone who is of lower infamy. Infamy will gradually deteriorate while the player is online.

c. Vitality score - When a player is killed their vitality is set to –10. For each 5 minutes they are alive, they will gain back two points of vitality. This vitality total is added directly to the scoring

d. Group bonus - Groups of 4 or more will receive a bonus % of points for each kill. 4/10%, 5/15%, 6/20%.

3. Time since the victim was last killed by the same player. Players that repeatedly kill the same player will see a steep decrease in the amount of points a player is worth. They will gain half the points for the kill they normally would for each time they kill that player in a 24 hour period. After the score has dropped below 1 point, they will begin to lose points for killing the same player.

Example: Frizznik kills Rytan. Frizznik is level 60, while Rytan is level 62 for a level difference of 2. Frizznik has an infamy level of 5, while Rytan has an infamy level of 2, which results in infamy difference of –3. Rytan has not recently been killed, so his vitality is 0. Level Difference + Infamy Difference + Vitality = Scoring Point Modifier or 2 + (-3) + 0.

- Each scoring modifier point adds or subtracts 5% to the base score. Normally Frizznik would gain 100 points for killing Rytan, but because of the scoring point modifier he will gain 95 points instead.


Leader Board

- The leader board tracks the players with the most total PvP. A number of other useful statistics will be available in the leader board.
Point Rewards
- A player’s point total is capped based on their level. They cannot gain more points once they hit that cap, although they can gain more infamy. There will be a number of consumable PvP items that will be focused on PvP combat, and will only function against other players.


Windowed Mode *

The EverQuest process is now more friendly. Alt+tab'ing to other windows should be much more responsive.You can also choose to adjust your maximum Frames Per Second(FPS) in the Options Window under display settings. The valid range for the slider is 10 to 100. The default is 100 which means EverQuest will not throttle your FPS. Lowering your setting will cap your FPS at that value and free up the CPU for other tasks.



Hot Zones have changed! *

Hunt for greater XP rewards in the new Hot Spots. Make your way to the following zones.

60-65 Plane of Torment
55-60 Chardok
50-55 Grieg's End
45-50 Nurga
40-45 City of Mist
35-40 Kaesora
30-35 Dalnir
25-30 Hollowshade Moor
20-25 Runnyeye

Kill a few goblins for me. Oh, and that Grieg guy.


AA Changes

- The cleric AA Touch of the Divine has had its healing power increased. The original ability has been refunded, so players who wish to retain the ability will need to purchase it again. The portion of the AA that will remove detrimental effects, when it goes off, will not be going in with this update.
- The necromancer AA Swarm of Decay has been refunded.
- The shaman AA Call of the Ancients has had its description changed to reflect the fact that the summoned ward casts healing spells, not endurance regen spells. The ability has been refunded because of this confusion.
- The rogue ability Seized Opportunity has had its chance to work significantly increased.
- The druid ability Viscid Roots was increasing the chance for roots to break, not decreasing it. This has been corrected.
- The paladin ability Hastened Piety now affects the reuse time for both Hand of Piety and its upgrade, Pious Supplication. Previously, it wasn’t affecting Pious Supplication.
- When an AA is an upgrade of another AA and both are triggered abilities, players can make a hotkey and use either one, but will only get the upgraded effect if they use the hotkey for the upgraded ability.



Tacvi Changes

- Tacvi will no longer give lockout timers. Instead, when you beat an encounter there, you will gain a timer for that specific event. Then, when you come back to the zone, if that timer hasn’t expired yet that particular event won’t be up, but other events in the zone will be if it has been long enough since the last time they were defeated.
- Loot in Tacvi has been given a thorough audit. Many changes were made including changes to the statistics of the items, changing item names, changing where the items drop, and over a dozen new items were added to the zone.
- The Tacvi zone timer was increased from 6 hours to 12 hours.


Misc.

- Diamond Dust will now drop more frequently in permafrost and can now also be found in SolusekB *
- Names will now scale with character they’re associated with. So a giant will have a much larger name than a Halfling will while retaining its much smaller brain.
- Names for larger characters will be visible from a greater distance than the names for smaller characters are. They will also scale up slightly as you increase your distance from a character, making them more readable from a greater distance.
- Tinting should now work properly again on Robes, let the Fluorescent Pink tinting begin!
- We have added Tooltips for your status bars.*
- We have made some changes to the fonts EQ uses so that they are more clear and visible.




-- The EverQuest Team

*denotes a community requested change

-- Tsu-Kura @ 08-11-2004


 

08-10-2004

  Download EverQuest Trilogy now at FilePlanet! - Community News
[Post A Comment]
Have you been itching for a second EverQuest account? Or maybe you have a friend who wants to pick EQ up? Now at FilePlanet you can download the EverQuest Trilogy and receive 60 days of game-play for only $9.99.

The EverQuest Trilogy includes EverQuest Classic and the first two expansions – Runes of Kunark and Scars of Velious.

Considering 2 months would normally cost almost 26 bucks this is a great deal. With Omens of War coming out soon and expanding the low-level gameplay this is a great time to get back into EverQuest!



--
Draknorr @ 08-10-2004


New Fan Fiction: Silent Agreement Part 2 - Features
[Post A Comment]
Check out the second chapter of Avalon's Fan Fiction series entitled "Silent Agreement".

If you missed the first chapter it can be found here.

-- Draknorr @ 08-10-2004


PvP Changes coming with tomorrows patch - EQ Live
A hoard of PvP changes are coming with the 8/11 patch. A few of the changes include an increase in melee attack range, PvP-specific spell resist mods, and a decrease in maximum spell damage.

Check out the full list here.

-- Draknorr @ 08-10-2004


AA Refunds Incoming - EQ Live
A new update on the Developers Corner by Brenlo deals with tonights upcoming patch:

Some AAs are being refunded with the update tonight, so make sure you pay attention to your AA points when you login. Remember that any AAs beyond 30 will be lost when you logout or zone. The AA's being refunded are:

Clerics: Touch of the Divine

Shaman: Call of the Ancients

Necromancers: Swarm of Decay

You will, if you choose, be able to repurchase these AAs.

Thanks all.

Brenlo


-- Draknorr @ 08-10-2004


 

08-09-2004

  New Update by Shawn Lord on the Developers Corner - EQ Live
The lead designer of EverQuest has posted a new update on the Developers Corner. This round one of the main topics is communication between the developers and the players. Interesting read for sure. Here's a clip:

Please remember, even if we're not posting or discussing certain topics in the forums, we're listening. The team not only reads your posts, but discusses them internally on a daily basis. Unfortunately, many of the requests and issues you present to us do not have easy solutions. With every change, update, and addition, we must consider all of the possible ramifications on nearly 8 years worth of content and systems. Because of these risks and the shear scale of the game and our player base, we have to take our time with certain changes.

So go give it a read!

-- Draknorr @ 08-09-2004


Omens of War Beta Signup - Community News
Just a couple of hours ago Brenlo did a server-wide broadcast that OoW beta signups are up for a short time. As of this writing, the signup is no longer available.

Be sure to watch for future messages when you're in-game and check EQ Live frequently!

-- Draknorr @ 08-09-2004


Exclusive Omens Alternate Advancement Ability - Omens AA Abilities
[Post A Comment]
Today we have the first of a new series of new Alternate Advancement Abilities for Omens of War.

New alternate advancements will be added offering another method of character progression; these alternate advancement will be harder to get than previous releases and offer new and unique skills to master.

The first ability we have is for the Rogue:
Rogue
· Master of Disguise – This ability allows you to maintain your illusionary disguises across zone boundaries.

I wonder if this could mean more dangerous zone-ins for Omens? Certainly an interesting ability. Thanks SOE!

-- Draknorr @ 08-09-2004


 

08-08-2004

  What do you want to see at EverQuest Vault? - Site News
Got an idea for EverQuest Vault? Check out this new thread and let me know!

-- Draknorr @ 08-08-2004


 

08-07-2004

  Weekend Recap - EQ Live
One of the things I have always disliked is the way many fansites simply shut down for the weekend. Because of this, I want to try to keep things moving on the weekends – at least a little. So beginning today I’m going to start a weekend recap every saturday.

This weeks version is going to be a bit short due to the transition process that’s still in the works – but here we go!

Here at EQ Vault this week we had a Q&A; with Alan Crosby dealing with the recent Guild Summit and a few exclusive Omens of War screenshots. We also had the first chapter of a new Fan Fiction series entitled “Silent Agreement”

Around the web this week a new update in the Developers Corner describes the changes to Tavci. Stratics has a sneak peak at Magician Epic 2.0, and PlanetEQ also has a couple exclusive Omens screens.

Expect this to be a bit larger next week. If you have any suggestions about this shoot me an e-mail.


-- Draknorr @ 08-07-2004


 

08-06-2004

  Exclusive Omens of War Screenshots - Features
In case you missed it, Ulairi posted a few exclusive Omens of War Screenshots straight from SOE.

Check them out here.

-- Draknorr @ 08-06-2004


Brenlo speaks up about Omens - EQ Live
Brenlo responded to a post on the official boards about what type of expansion Omens of War is going to be.

Omens will be a more open expansion with content for characters of 45 and up, with only one zone that requires a flag. So expect areas for pick up groups and more open content.

You can join in on the discussion Here.

-- Tsu-Kura @ 08-06-2004


New In-Game Petition System - EQ Live
EQ has launched their new in-game petition system to all live servers.

Check out the step-by-step guide Here.

-- Tsu-Kura @ 08-06-2004


Changes at EverQuest Vault - Site News
[Post A Comment]
Starting today EQ Vault Site Manager Ken “Ulairi” Johnson has stepped down. Ken helped get this site to where it is now and we would not have this great new layout without his hard work. On the behalf of everyone at EQ Vault I would like to thank Ken for all the work he has done on the site.

I’ll be taking over Ken’s position as Site Manager. For those that don’t know me, I’m Ryan “Draknorr” Bohmann. I’ve been with Vault Network for over three years now and been an EverQuest player for even longer. I’ve had two level 65 characters and multiple level 60s, and I’m just a huge fan of the game in general.

There will be some changes made to the site. In the immediate future you can expect more frequent news updates and more features. If you have any ideas for features shoot me an e-mail, I’d love to hear them!

Thanks to the readers for continuing to support EQ Vault. Good things are to come.

-- Draknorr @ 08-06-2004


 

07-29-2004

  Tacvi Changes Go To Live - EQ Live
Tacvi has recieved some much needed attention.

Read about the changes over on the official forums, Here

-- Tsu-Kura @ 07-29-2004


 

07-27-2004

  New Fan Site - EQ Live
I saw that EQLive posted a news item on a brand new EQ news site, Norrathian.net. The site offers a comedic look at everything EverQuest.


Be sure to check it out!

-- Ulairi @ 07-27-2004


High Order of the Swank Recruiting on Cazic-Thule - EQ Live
More community news from EQLive:


High Order of the Swank is recruiting on Cazic-Thule! Visit our website at http://swejanmcswanky.tripod.com and read up on the history of the name, our charter, etc. Forgive the site, as I made it, and I lack HTML knowledge, lol. If you're interested, send me an email, and we'll work something out.

Thanks!
Swejan

If your guild has something for the world to know, please let us know! Also be sure to register your guild with our guild database.

-- Ulairi @ 07-27-2004


 

1 | 2 | 3







Will you buy Omens of War?
I'm buying it for sure.
I'm not done with the current conent, no way!
I'll wait for the reviews.
I'm waiting for them to fix current issues!


Results :: Polls